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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Abad Fear, Male Tiefling [Permalink]

Personal [hide]

Description: He likes to wear brown tank tops with grey pants. He has a moderate pudge and is not very fit. His purple hair is lengthy. He is very pretty but has cold, dead eyes.

Personality: He is mildly Tiefling supremacist, though he does not identify as such. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was always a brilliant, if unscrupulous mind. In his 15th year, his parents were killed by a gnolls raid, leaving Abad alone in the world. After a stint in an orphanage, he was adopted. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is not mentally stable, and does not behave rationally; and he wants revenge against gnolls

Ideals: Logical. Flaws: Racist, Insane. Bonds: Attractive, Enemies. Occupation: Baker

Voice: Soft and mumbly

Attributes [hide]

Abad Fear, Male Tiefling Warrior 6
Medium (5'0") Tiefling, Neutral Good (CR 6)
Armor Class 10
Hit Points 38 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)9 (-1) 14 (+2)13 (+1)
Skills Arcana +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 4000 sp. Iolite (60 gp). 1 Minor magic item.


Social Check DCs


Uraim Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'5". He is wearing colorful clothing, dressed as a Miller. His brown hair is cut short. His amber eyes dart from person to person.

Personality: He is almost excessively polite to everyone, even when angry. He believes the world needs to unite to get rid of dire rats once and for all.

History: He comes from a rich southern family. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered dire rats who tried to eat his hand. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Balancing his hectic life and new Miller responsibilities is difficult; and money/treasure

Flaws: Shy. Bonds: Adventurer, Enemies, Rich, Job. Occupation: Miller

Voice: Loud with bravado

Attributes [hide]

Uraim Balderk, Male Dwarf Barbarian 2
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 26 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 16 (+3)12 (+1) 15 (+2)12 (+1)
Skills Arcana +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1

Possessions: 1 Climber’s kit.


Social Check DCs


Cressel Bedlam, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a moderate pudge and is not very fit. His dark red hair is drawn into a tight pony tail with a clover scrunchie. His eyes, though not visible through his cowl, are white.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not believe in violence as a means to an end. He is a dedicated Priest but believes his peers are too gung-ho.

History: Cressel was born the youngest of three triplets. His first spouse was a Soapmaker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To unite with his sister.

Ideals: Joker, Pacifist. Bonds: Family. Occupation: Priest

Voice: Complex vocabulary, royal

Attributes [hide]

Cressel Bedlam, Male Tiefling Cleric 8
Medium (5'11") Tiefling, Neutral Evil (CR 8)
Armor Class 10
Hit Points 45 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)14 (+2) 15 (+2)15 (+2)
Skills Animal Handling +5, Performance +5
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643320

Possessions: 8000 sp. Sapphire pendant on gold chain (600 gp).


Social Check DCs


Arnold Clayton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a tight fitting green shirt and pants. He wears his chestnut hair up. His amber eyes dart from person to person to random spaces in the air.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Further he is a bit of a stoner and is frequently out of it.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He struck the Laborer job and began his own company from there.

Motivation: Wishes to resurrect an old love; and expand his business

Flaws: Addict. Bonds: Guardian, Rich, Job, In love. Occupation: Laborer

Voice: Breathy voice

Attributes [hide]

Arnold Clayton, Male Human Rogue 1
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)13 (+1) 14 (+2)14 (+2)
Skills Intimidation +4, Stealth +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Blue quartz (11 gp).


Social Check DCs

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