Tree In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who wears tight fitting clothing which further accentuates his frame. His fur is white, silky, and of moderate length. His skin is flawless and his blue eyes scan people very quickly.
Personality: Tree is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He receives visions of the future at random moments
History: He comes from a rich eastern family. Brilliant and gifted he never wanted to apply himself. He inherited the family business which he has now maintained for 3 years.
Motivation: Sabotage a competitor; and to unite with his sister
Ideals: Extrovert, Gifted. Bonds: Attractive, Rich, Job, Family. Occupation: Miller
Voice: Gruff and masculine
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Good (CR 10)
Armor Class 14
Hit Points 108 (10d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 18 (+4) | 16 (+3) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +5
Possessions: 2300 gp. 1 Minor magic item. 1 Minor magic item.
Gruk Leighton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears baggy green pantaloons and a violet scarf. He carries with him a set of glaives on his belt, each one with a ruby on the hilt. His blonde hair is matted, messy, and big. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is obsessed with a lost civilization.
History: He was born in the west, but his parents moved at a very young age to the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bricklayer work with an outfit from a few towns over. Bricklayer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He left for the west, certain he would find work there.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Adventurer, Immigrant. Occupation: Bricklayer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'3") Half-Orc, Neutral Evil (CR 15)
Armor Class 11
Hit Points 53 (15d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 |
Possessions: 1000 pp. Azurite (11 gp). Zircon (60 gp). Lapis lazuli (11 gp). Deep blue spinel (800 gp). Fiery yellow corundum (600 gp). Silver pearl (40 gp). Moonstone (60 gp). Golden pearl (40 gp). Alexandrite (800 gp). Aquamarine (800 gp). White pearl (40 gp). Zircon (60 gp). Coral (40 gp). Tiger eye turquoise (11 gp). Golden yellow topaz (800 gp). White opal (600 gp). Banded agate (11 gp). 1 Medium magic item.
Beast Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a grey vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his grey boots flare out at the collars. His black fur is braided into rings. His hazel unseeing eyes seem to look past you.
Personality: His tongue was cut out and he uses sign language. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was raised by priests from a young age. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage
Flaws: Disease. Bonds: Family, Religious, Mentor. Occupation: Scribe
Voice: Booming voice
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 18 (+4) | 13 (+1) | 17 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Gnome, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
Possessions: Amethyst (100 gp). 1 Masterwork Common Melee.
Thradal Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'2". He wears tight fitting clothing which further accentuates his frame, and his gloved hand is found clutching a axe. He has wavy golden hair. He has a dull look in his brown eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is obsessed with his god.
History: Thradal was born with his father's beautiful face. One day when Thradal was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Thradal was heart-stricken from the event, and his mother started working long hours to provde for them. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Find a way to reverse the transformation of his brother; and to reunite with his absent father
Ideals: Philantrophist. Flaws: PTSD. Bonds: Attractive, Poor, Religious, Family. Occupation: Bowyer
Voice: Whispers
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Infernal, Ignan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 180 gp. Sard (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!

