Flask Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a weathered and beat up set of banded mail beneath an oversized brown coat. His beige fur is drawn into a tight pony tail with a butterfly scrunchie. His eyes are likewise copper. His teeth are white and perfect.
Personality: Calm and collected, he is a well trained Sculptor. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Flask was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He worked as a nervous Sculptor and found it very stressful. He then took over the family business and is one of the better Sculptor for hire.
Motivation: To be a Performer again; and sabotage a competitor
Flaws: Fearful. Bonds: Attractive, Job, Poor. Occupation: Sculptor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Evil (CR 9)
Armor Class 15
Hit Points 54 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 20 (+5) | 14 (+2) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Infernal, Terran
Attacks Melee +4 / 3d4+1, Ranged +8 / 3d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 | 2 |
Possessions: 500 gp. Alexandrite (700 gp).
Nirgel Grief, Male Tiefling [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and he perpetually has his kukri ready. His black hair is lengthy and is close to two feet long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born in a small forest village. Cursed with a spirit at a very young age, Nirgel has worked very hard to control his curse. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is unsatisfied with his job.
Ideals: Fighting, Justice. Flaws: Disease. Bonds: Job, Criminal record, Nature. Occupation: Shepherd
Voice: Soothing and warm
Attributes [hide]
Medium (5'10") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 48 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 21 (+5) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 | 1 |
Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Peren Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he is constantly adorned with expensive silk clothing, often dyed in bright red and black, and wears rings and necklaces with large, colorful gems. He wears his white hair up. He tend to wears goggles to shield his eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born to a criminal king-pin and mafia family He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To be a Miller again; and he desires power and/or immortality
Bonds: Rich, Job, Family, Criminal record, Adventurer. Occupation: Banker
Voice: Relaxed voice
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 55 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Gnome, Draconic
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +5
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Galinndan Hanali, Male Elf [Permalink]
Personal [hide]
Description: Standing 5'1", this man wears brown painted combat armor at almost all times. His white hair is greying along the sides and has receded to reveal a widow's peak. He has brown eyes and a brown hat with a tan feather.
Personality: He is overprotective of those who hire his services. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: Born to a Bowyer, his father struggled to pay the bills. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.
Motivation: An old rival family wants him found; and find a way to reverse the transformation of his brother
Ideals: Artistic. Bonds: Guardian, Family, Poor. Occupation: Healer
Voice: Jittery and nervous
Attributes [hide]
Medium (5'1") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 17 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Halfling, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 7000 cp. Jasper (20 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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