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NPC Generator

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Advanced [show]


Modean Malevolence, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he prefers to wear brown pants and tee shirts. He has moderate length chestnut hair. His red unseeing eyes seem to look past you.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was raised in a island tribe. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he feels threatened by others

Flaws: Disease, Greedy, Forgetful. Bonds: Attractive, Nature. Occupation: Sculptor

Voice: Soothing and warm

Attributes [hide]

Modean Malevolence, Male Tiefling Commoner 8
Medium (5'5") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 36 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)14 (+2) 10 (+0)19 (+4)
Skills Persuasion +7, Stealth +4
Senses Passive Perception 10
Languages Common, Aquan, Goblin
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: 1200 gp.


Social Check DCs


Glûk Windsor, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His Stetson hat is riddled with cuts and holes. His eyes are green and he is always smoking a pipe.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Glûk is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born in the west to a Cartwright, Glûk learned a great deal about his mother's area of expertise. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: To unite with his brother; and doesn't want to be a cartwright and was forced into it by his family

Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Job, Family. Occupation: Cartwright

Voice: Uses sign language

Attributes [hide]

Glûk Windsor, Male Half-Orc Monk 5
Medium (5'6") Half-Orc, Lawful Evil (CR 5)
Armor Class 13
Hit Points 48 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 18 (+4)10 (+0) 18 (+4)15 (+2)
Skills Animal Handling +7, Perception +7
Senses Passive Perception 17
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 4000 sp. Deep blue spinel (400 gp). Deep blue spinel (400 gp).


Social Check DCs


Spear In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is generally well dressed albeit a few years behind the times. He has gray fur. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He dislikes all the random violence that takes place in the east. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Like his mother and his brother before him, after school he went straight into learning to become a Knight. He struck the Knight job and began his own company from there.

Motivation: Retire the richest man in the east; and wants to open a new tavern

Ideals: Pacifist, Entrepeneur. Bonds: Attractive, Slave, Job. Occupation: Knight

Voice: Scottish accent

Attributes [hide]

Spear In the Morning, Male Tabaxi Warrior 10
Medium (5'11") Tabaxi, Neutral Good (CR 10)
Armor Class 14
Hit Points 70 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 12 (+1)15 (+2) 14 (+2)13 (+1)
Skills Religion +6, Stealth +8
Senses Passive Perception 12
Languages Common, Undercommon, Ignan
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4

Possessions: 2300 gp. A small bag of saffron. (30 gp). Solid gold idol (800 gp). Gold dragon comb with red garnet eye (1400 gp). Large well-done wool tapestry (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Rothenel, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who likes to wear ponchos typically of a light black in addition to tight pants. He has a very tight haircut. His blue unseeing eyes seem to look past you.

Personality: Bertram is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Bertram was born the youngest of three triplets. Like his mother and his brother before him, after school he went straight into learning to become a Marshal. He tends to his Marshal job now, and dutifully fulfills any obligations he has.

Motivation: To clean up the streets; and to reunite with his absent mother

Ideals: Extrovert. Flaws: Disease. Bonds: Rich, Family, Job, Guardian. Occupation: Marshal

Voice: Spanish accent

Attributes [hide]

Bertram Rothenel, Male Half-Elf Wizard 1
Medium (5'4") Half-Elf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)13 (+1) 14 (+2)11 (+0)
Skills Nature +3, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Auran
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 6000 cp.


Social Check DCs

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