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NPC Generator

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Advanced [show]


Manfred Richie, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has no hair. His eyes are gray and he is always smoking a pipe.

Personality: Manfred speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A few years later when the west was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Nothing but the best is good enough for him; and wishes to resurrect an old love

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: In love, Immigrant. Occupation: Animal Trainer

Voice: Low and grunting

Attributes [hide]

Manfred Richie, Male Human Paladin 8
Medium (5'9") Human, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 73 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 18 (+4)17 (+3) 14 (+2)13 (+1)
Skills Perception +5, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Gnome, Celestial, Draconic
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 6000 sp.


Social Check DCs


Manfred Walpole, Male Human [Permalink]

Personal [hide]

Description: He likes to wear blue tank tops with tan pants. His brown hair has been sun bleached extensively. His eyes are blue and catlike.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a pair of adventurers, Manfred grew up listening to his mother's many stories. Manfred abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He loathes his own lifestyle; and he desires power and/or immortality

Flaws: Antagonistic, Depressed. Bonds: Attractive, Adventurer, Job. Occupation: Marshal

Voice: Switch between two voices

Attributes [hide]

Manfred Walpole, Male Human Cleric 1
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 13 (+1)16 (+3) 18 (+4)16 (+3)
Skills Deception +5, Survival +6
Senses Passive Perception 14
Languages Common, Infernal, Halfling, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000000

Possessions: 6000 cp.


Social Check DCs


Kilvar Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He dresses in brown turtlenecks beneath a black coat with red slacks, marred by sweets. His white hair has been sun bleached extensively. His eyes are green and beady.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He ran away from his former home and has been making his living as a Cook for the past few years.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Opinionated. Flaws: Ugly, Antagonistic. Bonds: Nature, Job. Occupation: Cook

Voice: Eastern European accent

Attributes [hide]

Kilvar Durthane, Male Dwarf Adept 11
Medium (3'11") Dwarf, Neutral Evil (CR 11)
Armor Class 13
Hit Points 51 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)14 (+2) 9 (-1)8 (-1)
Skills Acrobatics +7, Survival +3
Senses Passive Perception 9
Languages Common, Dwarven, Ignan, Draconic
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Odo Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is muscular with a powerful set of arms. His blonde hair is matted, messy, and big. He wears an eyepatch.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to loving parents in a slum to the east. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: Marry his sister to traveling adventurers; and doesn't want to be a guard and was forced into it by his family

Ideals: Joker. Flaws: Ugly. Bonds: Family, Poor. Occupation: Guard

Voice: Tuts and clicks tongue

Attributes [hide]

Odo Iranapha, Male Half-Elf Rogue 11
Medium (5'0") Half-Elf, True Neutral (CR 11)
Armor Class 12
Hit Points 39 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)10 (+0) 13 (+1)11 (+0)
Skills Deception +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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