Skirt Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a robe, a symbol of luck around his neck, and a scythe on his belt. He wears a colorful flower in his yellow fur. His hazel eyes peer out from beneath his broad violet hat.
Personality: He is happy with his job as a Beggar. He turns his eye from what people do, preferring to live and let live. He is skeptical of what others tell him and is slow to trust.
History: He got into the Beggar business at a young age. He was an athlete and attended two major summer competitions. He never won. He struck the Beggar job and began his own company from there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he'd like to take his coworkers down a peg
Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Attractive, Job. Occupation: Beggar
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Evil (CR 10)
Armor Class 13
Hit Points 63 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 10 (+0) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Terran, Aquan, Sylvan
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
Possessions: 2100 gp. Fiery yellow corundum (1500 gp). Peridot (60 gp). Aquamarine (400 gp). Sardonyx (60 gp).
Alston Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: He stands about 3'4" and is constantly adorned with expensive silk clothing, often dyed in bright tan and yellow, and wears rings and necklaces with large, colorful gems. His right hand appears badly burned and disfigured. His red hair is cut short. His eyes are brown and he is always smoking a pipe.
Personality: He has a massive crush on the younger sibling of the Masseuse who has hired him part-time. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: From birth he was tutored by a cruel and relentless mentor. His father took him hunting and taught him how to get in the mind of other creatures. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy.
Ideals: Fighting. Bonds: Rich, Has a crush, Nature, Mentor. Occupation: Masseuse
Voice: Low range voice
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 10 (+0) | 12 (+1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Gnome, Giant
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Cloak Of Passion, Male Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a simple pastel robe with green stripes complete with hood. His fur is greying and his face has many wrinkles. His otherwise smooth face is marked with small tiny scars.
Personality: His tongue was cut out and he uses sign language. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: The child of a Baker, who enjoyed hunting, Cloak was taken on many hunting expeditions. Cloak was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Cloak decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has worked as a Herbalist like his father before him.
Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help
Flaws: Ugly, Disease. Bonds: Job, Nature, Criminal record. Occupation: Herbalist
Voice: Rolls R's
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Giant, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2200 sp. 1 Good lock.
Sammal Sage, Male Tiefling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears a colorful flower in his blue hair. His eyes, though not visible through his cowl, are red.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Sammal was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He moves from town to town, unable to find a place to settle.
Motivation: He is wracked by social anxiety.
Ideals: Fighting. Flaws: Fearful. Bonds: Immigrant, Attractive, Poor. Occupation: Painter
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'10") Tiefling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 40 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 7000 sp. Deep blue spinel (600 gp). Lapis lazuli (13 gp). Coral (80 gp).
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