Fulbar Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a brown shirt with thin green vertical stripes and brown pants. His long chestnut hair is drawn into a two foot long braid. He has a dull look in his blue eyes.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He is afraid of women and trembles around them
History: Born in the west to a Merchant, Fulbar learned a great deal about his mother's area of expertise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Days after completing his studies, news broke out that his hometown was attacked by drow. Fulbar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: Balancing his hectic life and new Merchant responsibilities is difficult; and he is not mentally stable, and does not behave rationally
Flaws: Shy, Insane. Bonds: Enemies, Job, Mentor. Occupation: Merchant
Voice: Middle-eastern accent
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 25 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Elven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 3 |
Possessions: 500 gp.
Heward Ofandrus, Male Half-Elf [Permalink]
Personal [hide]
Description: This northern man wears professional attire. His clothes are grease stained in places. He has auburn hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born in the north, but his parents moved at a very young age to the east. A few years later when the east was not economically sound they moved to his current location. He now spends his time doing works of charity.
Motivation: Wants to have a good time and be beloved; and to reunite with his old friends
Ideals: Optimist, Philantrophist. Bonds: Attractive, Poor, Immigrant. Occupation: Weaver
Voice: Italian accent
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Good (CR 12)
Armor Class 12
Hit Points 87 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 400 pp. A large tome filled with over one hundred recipes written by a former royal chef. (160 gp). An abacus with copper, silver and gold markers (160 gp). Eyepatch with mock eye of sapphire and moonstone (2400 gp). Fire opal pendant on a fine gold chain (2400 gp). Finely wrought small gold bracelet (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ûgakûga Davenport, Male Half-Orc [Permalink]
Personal [hide]
Description: He prefers to wear tan pants and tee shirts. He has a slight overbite and is overall scrawny. His blonde hair is kept up in a ponytail inside a feathered hat. He wears crescent spectacles with a black brim.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is obsessed with a lost civilization.
History: Born to a pair of adventurers, Ûgakûga grew up listening to his father's many stories. His father took him hunting and taught him how to get in the mind of other creatures. He has built up a small fortune and can afford his own way.
Motivation: Wants to open a new tavern; and obtaining odd cultural half-orc artifacts is his passion
Ideals: Philantrophist. Bonds: Adventurer, Nature, Rich, Job. Occupation: Bowyer
Voice: Russian accent
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 10 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 100 gp. 1 Backpack.
Oriax Blur, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears suspenders and brown workpants. His shirt is tan, and he wears a heavy brown leather apron most of the time. His purple hair is long and unkept. His eyes, though not visible through his cowl, are white.
Personality: He is extraordinarily eccentric. He is a very good compulsive liar and kleptomaniac.
History: Gifted from a young age, Oriax studied abroad. After coming to the age of reason, Oriax took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Being a Layabout kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He feels that his past leaves him morally obligated to help; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Athletic, Gifted. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Layabout
Voice: Can't modulate volume
Attributes [hide]
Medium (5'8") Tiefling, True Neutral (CR 4)
Armor Class 11
Hit Points 44 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Celestial, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4
Possessions: 10 pp. 1 Spyglass. 1 Bullseye lantern. 1 Magnifying glass. 1 Masterwork Thieves’ tools.
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Their contribution stands as a beacon of hope for all adventurers!