Darrow Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: This man is very fat, and wears an entirely pastel suit with black socks and a vest with buckled shoes. His red hair is matted, messy, and big. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is almost excessively polite to everyone, even when angry. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: The child of a Masseuse, who enjoyed hunting, Darrow was taken on many hunting expeditions. His psionic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's attracted to the PC.
Ideals: Joker, Gifted. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Detective
Voice: Slow speaker
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 9)
Armor Class 14
Hit Points 65 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 12 (+1) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Druidic
Attacks Melee +1 / 3d4-2, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 20 pp. A necklace of small pink pearls (4000 gp). Large well-done wool tapestry (100 gp).
Right-Handed Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a worn and beaten armor. His orange fur is greasy and uncared for. He tend to wears goggles to shield his eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Sold as a small child to a brothel owner, Right-Handed was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He now spends his time doing works of charity.
Motivation: He has a rivalry with the Church that dominates his actions; and wants to have a good time and be beloved
Ideals: Philantrophist, Optimist. Flaws: Ugly. Bonds: In love, Mentor. Occupation: Engraver
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 69 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Goblin, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 |
Possessions: 16000 sp. Rose (80 gp). Blue sapphire (800 gp). Black pearl (600 gp). Blue quartz (13 gp). Peridot (80 gp).
Taklinn Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a robe, a symbol of luck around his neck, and a crossbow on his belt. His white hair is greasy and uncared for. His hazel unseeing eyes seem to look past you.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Taklinn fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture
Ideals: Fighting. Flaws: Ugly, Disease, Fearful. Bonds: Criminal record. Occupation: Bricklayer
Voice: Soothing and warm
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 380 gp.
Pushkrimp Ainsworth, Male Half-Orc [Permalink]
Personal [hide]
Description: He likes to wear brown tank tops with black pants. He carries with him a set of falchions on his belt, each one with a amber on the hilt. His white hair, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is frequently practicing swordplay.
History: Sold as a small child to a brothel owner, Pushkrimp was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His first spouse was a Cook, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He used his abilities to travel the world and help people.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Fighting, Philantrophist. Bonds: Military, Mentor, Family. Occupation: Dyer
Voice: Russian accent
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 44 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Infernal
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1100 gp.
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