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NPC Generator

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Advanced [show]


Bertram Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: 3'0" and muscular, this southern man wears a worn and beaten armor. His hair is greying and his face has many wrinkles. His brown eyes are passionate and lively.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Bertram was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends.

Ideals: Athletic, Joker. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Locksmith

Voice: Eastern European accent

Attributes [hide]

Bertram Honeypot, Male Halfling Ranger 6
Small (3'0") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 28 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)17 (+3) 11 (+0)15 (+2)
Skills Intimidation +5, Medicine +3
Senses Passive Perception 10
Languages Common, Halfling, Giant, Goblin, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 50 pp. 1 Minor magic item.


Social Check DCs


Immeral Holimion, Male Elf [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. His attire stands in sharp contrast to his shortspear, which is beautifully polished and possesses an ornate carving of a cross on it. His black hair and beard is wavy and long. He has gleaming, smiling gray eyes.

Personality: He will rave to anyone who will listen. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents enrolled him in a Aristocrat school at a young age so that he could practice his martial talents. He is untrained/undisciplined, which makes him dangerous.

Motivation: He uses money and sex appeal to get what he needs; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Insane, Forgetful. Bonds: Attractive, Rich. Occupation: Apothecary

Voice: Scottish accent

Attributes [hide]

Immeral Holimion, Male Elf Aristocrat 2
Medium (4'10") Elf, True Neutral (CR 2)
Armor Class 13
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)9 (-1) 16 (+3)12 (+1)
Skills Acrobatics +5, Nature +1
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +1

Possessions: 320 gp. 1 Banded mail.


Social Check DCs


Delg Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a brown armored body suit, with a simple white line shooting up and back down. His red hair is heavily combed to the left. His face is covered beneath a completely black helmet.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Delg abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has money and likes to spend it; and meet up once more with his childhood friend

Ideals: Athletic, Joker. Bonds: Adventurer, Rich. Occupation: Barkeep

Voice: Hard of hearing, loud

Attributes [hide]

Delg Stoutale, Male Dwarf Sorcerer 12
Medium (4'2") Dwarf, Lawful Neutral (CR 12)
Armor Class 11
Hit Points 71 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)15 (+2) 18 (+4)15 (+2)
Skills Stealth +5, Survival +8
Senses Passive Perception 14
Languages Common, Dwarven, Abyssal, Goblin
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14666665

Possessions: 2000 gp. Sard (80 gp). Jasper (80 gp). Star ruby (1100 gp). Lapis lazuli (10 gp). Chalcedony (80 gp). Black star sapphire (1100 gp). Chalcedony (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mormog Wallace, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a missing left arm. He is well dressed, but even with his fine clothing he looks run-down. His hair is red, silky, and of moderate length. This gray eyed easterner is not easily forgotten.

Personality: Cocky and sure of himself, he believes he is the best Stableman born in the past three hundred years. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Like his father and his sister before him, after school he went straight into learning to become a Stableman. He inherited the family business which he has now maintained for 5 years.

Motivation: He has a rivalry with the Church that dominates his actions; and wants to open a new tavern

Flaws: Impulsive. Bonds: Attractive, Job, Religious. Occupation: Stableman

Voice: High pitched, excited

Attributes [hide]

Mormog Wallace, Male Half-Orc Paladin 8
Medium (5'1") Half-Orc, Neutral Good (CR 8)
Armor Class 13
Hit Points 73 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 17 (+3)15 (+2) 10 (+0)11 (+0)
Skills Deception +3, Stealth +6
Senses Passive Perception 10
Languages Common, Orc, Abyssal, Druidic
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 800 gp.


Social Check DCs

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