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NPC Generator

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Advanced [show]


Arnold Everleigh, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His hair, while still mostly golden, has prominent grey streaks. His eyes, though not visible through his cowl, are green.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has all his life been fascinated with dancing.

History: He is the product a well kept family trust fund and as such has never really known need. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Artistic, Logical. Flaws: Ugly. Bonds: Rich. Occupation: Sellsword

Voice: Eastern European accent

Attributes [hide]

Arnold Everleigh, Male Human Wizard 1
Medium (5'3") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)17 (+3) 13 (+1)17 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Aquan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 100 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Randal Dudley, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears loose pants and a collared shirt complete with sweater beneath his coat. He is tall, broad shouldered and powerfully built. His long auburn hair is drawn into a two foot long braid. His eyes are a pleasant gray.

Personality: A deeply religious man he believes everything happens for a reason. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He served in the navy to pay for his family's outstanding loans. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: His relatives are trying to arrange a marriage; and revenge

Flaws: Ugly. Bonds: Religious, Military, Enemies, Family. Occupation: Animal Trainer

Voice: Cold and demanding tone

Attributes [hide]

Randal Dudley, Male Human Cleric 11
Medium (5'4") Human, Neutral Good (CR 11)
Armor Class 11
Hit Points 67 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)14 (+2) 10 (+0)15 (+2)
Skills Acrobatics +5, Survival +4
Senses Passive Perception 10
Languages Common, Orc, Sylvan
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 90 pp. Moss agate (12 gp).


Social Check DCs


Hamil Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He wears a mask on his face.

Personality: He is overprotective of those who hire his services. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. A freak accident while working with his Shepherd father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To clean up the streets; and he is terrified, and will act out of fear

Flaws: Fearful, Disease. Bonds: Rich, Guardian, Religious. Occupation: Stylist

Voice: Nasally tone

Attributes [hide]

Hamil Jamjar, Male Halfling Druid 11
Small (3'1") Halfling, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 54 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)10 (+0) 14 (+2)11 (+0)
Skills Intimidation +4, Stealth +6
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465443

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aramil Iranapha, Male Elf [Permalink]

Personal [hide]

Description: He tends to wear a large grey jacket. He is portly but not overly obese. He sports a long chestnut beard, and similarly colored long hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A deeply religious man he believes everything happens for a reason. He is an amazing painter.

History: A powerful wizard made him what he is. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: To get a good night's sleep; and money/treasure

Ideals: Gifted. Flaws: Insomniac. Bonds: Religious, Mentor, Immigrant, Rich. Occupation: Sage

Voice: Shortens vowels

Attributes [hide]

Aramil Iranapha, Male Elf Sorcerer 2
Medium (5'2") Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)15 (+2) 14 (+2)12 (+1)
Skills Insight +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 170 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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