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NPC Generator

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Advanced [show]


Alexandre Morton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears silk and lounges about seductively. His blonde hair is knotted and matted. He has gleaming, smiling hazel eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Further he is a bit of a stoner and is frequently out of it.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His homeland was ravaged by war and he spent much of his life rebuilding it. He's since become an addict/alcoholic.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Joker. Flaws: Addict, PTSD. Bonds: Attractive, Slave. Occupation: Engraver

Voice: Old Prospector

Attributes [hide]

Alexandre Morton, Male Human Bard 1
Medium (6'1") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)9 (-1) 12 (+1)12 (+1)
Skills Acrobatics +2, Deception +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp.


Social Check DCs


Arumawann Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears tattered old clothes. His hair is golden and curly. He wears an eyepatch.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He receives visions of the future at random moments

History: He got into the Herbalist business at a young age. Arumawann was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Arumawann decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. In the meantime he has taken over work as a Herbalist and occasionally as a mercenary.

Motivation: To reunite with his old friends; and he has comitted a past crime that haunts him to this day

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Criminal record, Adventurer. Occupation: Herbalist

Voice: Rhymes sentences (sorry)

Attributes [hide]

Arumawann Loofollue, Male Gnome Cleric 3
Small (3'2") Gnome, Neutral Evil (CR 3)
Armor Class 12
Hit Points 31 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 20 (+5)16 (+3) 11 (+0)11 (+0)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Ignan, Giant, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 300 gp. Pink pearl (80 gp). Jet (80 gp).


Social Check DCs


Dimble Leffery, Male Gnome [Permalink]

Personal [hide]

Description: He is renowned for his bright tan suits and hats. He is portly but not overly obese. His hair, while still mostly chestnut, has prominent grey streaks. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is a Barber first and foremost. He believes firmly that knowledge should be universal. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Dimble has worked very hard to control his curse. Recently the stress of being a Barber has made it difficult for him to sleep.

Motivation: To find somewhere to settle down; and he is unsatisfied with his job

Flaws: Ugly, Shy, Disease, Insomniac, Mundane. Bonds: Job. Occupation: Barber

Voice: Scratchy, weak

Attributes [hide]

Dimble Leffery, Male Gnome Ranger 3
Small (3'7") Gnome, Lawful Evil (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)11 (+0) 11 (+0)14 (+2)
Skills History +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 gp. Coral (120 gp).


Social Check DCs


Purson Tranquil, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a grey costume with the symbols of the sun god on his torso, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'8" when asserting himself. His long purple hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a pair of adventurers, Purson grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Someone believes him a fraud; and meet up once more with his childhood friend

Ideals: Joker. Flaws: Antagonistic. Bonds: Adventurer, Nature, Enemies. Occupation: Doctor

Voice: Forgets to breathe while speaking

Attributes [hide]

Purson Tranquil, Male Tiefling Warlock 1
Medium (6'8") Tiefling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)15 (+2) 17 (+3)16 (+3)
Skills Medicine +5, Performance +5
Senses Passive Perception 13
Languages Common, Abyssal, Druidic
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12210000

Possessions: 6000 cp.


Social Check DCs

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