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NPC Generator

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Tarhun Lhamboldennish, Male Dragonborn [Permalink]

Personal [hide]

Description: He prefers to wear brown pants and tee shirts. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a card on it. He wears his scarlet crest up. He wears crescent spectacles with a black brim.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in the west to a Performer, Tarhun learned a great deal about his mother's area of expertise. From there he went from mercenary job to mercenary job. During his travels, Tarhun and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Tarhun discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Tarhun fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Dragonborn compassion; and he has passion for adventuring and risk

Ideals: Philantrophist. Flaws: Disease, Racist. Bonds: Job, Adventurer. Occupation: Performer

Voice: Hard of hearing, loud

Attributes [hide]

Tarhun Lhamboldennish, Male Dragonborn Adept 9
Medium (6'7") Dragonborn, Neutral Evil (CR 9)
Armor Class 10
Hit Points 50 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)15 (+2) 12 (+1)14 (+2)
Skills Investigation +5, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Dwarven
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 2000 gp. Obsidian (6 gp). Rhodochrosite (6 gp).


Social Check DCs


Purban Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a slight overbite and is overall scrawny. His hair, while still mostly red, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.

Personality: He acts crazy and hedonistic. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Born in the east his family was never financially stable. In his 11th year, his parents were killed by a goblins raid, leaving Purban alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Many goblins want him driven away; and he is currently in port desperately looking for someone to get him out

Flaws: Hedonist. Bonds: Enemies, Poor, Slave. Occupation: Bather

Voice: Slow speaker

Attributes [hide]

Purban Stoutman, Male Halfling Fighter 9
Small (3'4") Halfling, Neutral Evil (CR 9)
Armor Class 13
Hit Points 57 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)10 (+0) 17 (+3)14 (+2)
Skills Acrobatics +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +5

Possessions: 1700 gp. A delicate silver chain set with a tourmaline (90 gp).


Social Check DCs


Gerard Skelton, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His whole body is exceptionally muscular. His blonde hair is thinning but still full. His eyes, though not visible through his cowl, are amber.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: A powerful wizard made him what he is. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Flaws: Greedy, Fearful. Bonds: Adventurer, Immigrant, Mentor. Occupation: Body Guard

Voice: Farmer accent

Attributes [hide]

Gerard Skelton, Male Human Warlock 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 24 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)10 (+0) 17 (+3)14 (+2)
Skills Investigation +3, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Tarhun Norixius, Male Dragonborn [Permalink]

Personal [hide]

Description: This man prefers to wear flannel. He has a penchant for wearing a ring with an oversized ruby on his left hand. His silver crest, when down, is lengthy. He wears an eyepatch.

Personality: He dislikes all the random violence that takes place in the west. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: He is the product a well kept family trust fund and as such has never really known need. A gypsy cursed him at a young age, leading to his ugly appearance. He has drifted from career to career and currently works as a Barber.

Motivation: Expand his business.

Ideals: Pacifist. Flaws: Ugly. Bonds: Rich, Enemies, Job. Occupation: Barber

Voice: Pirate accent

Attributes [hide]

Tarhun Norixius, Male Dragonborn Ranger 7
Medium (6'1") Dragonborn, Chaotic Good (CR 7)
Armor Class 11
Hit Points 46 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)15 (+2) 10 (+0)16 (+3)
Skills History +5, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Aquan, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 800 gp. Banded agate (9 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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