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NPC Generator

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Advanced [show]


Robert England, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His auburn hair is braided into rings. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: His parents moved while he was still in utero so he is the first generation to be born here. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and nothing but the best is good enough for him

Ideals: Passionate, Justice, Impeccable. Bonds: Rich, Immigrant, Job. Occupation: Sage

Voice: Middle-eastern accent

Attributes [hide]

Robert England, Male Human Expert 1
Medium (5'9") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)12 (+1) 9 (-1)14 (+2)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 700 sp.


Social Check DCs


Three In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears very tight pants and wife beaters, though occasionally he sports a violet coat. He has wavy gray fur. His fierce amber eyes like to dwell on things.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Three was born in the south. At a young age he loved to build and create. He worked as a nervous Dyer and found it very stressful. He struck the Dyer job and began his own company from there.

Motivation: Balancing his hectic life and new Dyer responsibilities is difficult.

Ideals: Persistence. Flaws: Ugly, Greedy, Fearful. Bonds: Job. Occupation: Dyer

Voice: Eastern European accent

Attributes [hide]

Three In the Morning, Male Tabaxi Warrior 9
Medium (5'9") Tabaxi, Neutral Evil (CR 9)
Armor Class 12
Hit Points 87 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)11 (+0) 11 (+0)14 (+2)
Skills Athletics +5, Intimidation +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +5

Possessions: 200 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Dumph, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears dull grey sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortspear, just in case. His hair is brown and curly. He has several tiny ruby earrings on each ear.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a bit of a xeno-phobe, disliking non-Humans.

History: When he was but 6 years old his parents immigrated from the west. His mother took him hunting and taught him how to get in the mind of other creatures. He moves from town to town, unable to find a place to settle.

Motivation: He is greedy.

Ideals: Optimist. Flaws: Racist. Bonds: Rich, Immigrant, Nature. Occupation: Fletcher

Voice: Dutch accent

Attributes [hide]

Gunter Dumph, Male Human Aristocrat 2
Medium (5'3") Human, True Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)15 (+2) 15 (+2)13 (+1)
Skills Deception +3, Stealth +3
Senses Passive Perception 12
Languages Common, Sylvan, Terran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 130 gp. Large well-done wool tapestry (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Masterwork Common Melee.


Social Check DCs


Fonkin Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: The light-skinned man stands 3'6" and wears yellow leather gloves, a yellow jacket, and tight pants. His silver hair is kept up in a ponytail inside a broad hat. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born in the east. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Artistic, Impeccable, Entrepeneur. Bonds: Attractive, Immigrant. Occupation: Healer

Voice: Sounds elderly

Attributes [hide]

Fonkin Gimlen, Male Gnome Warrior 5
Small (3'6") Gnome, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 48 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)16 (+3) 13 (+1)13 (+1)
Skills Investigation +6, Medicine +4
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Orc, Celestial
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 800 gp.


Social Check DCs

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