Uthemar Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress), and carries tridents. With bright auburn hair and a scraggly beard. His eyes, though not visible through his cowl, are violet.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He helped his mother out around the business and became quite the natural. He was granted divine powers by his dying sister.
Motivation: Meet up once more with his childhood friend.
Ideals: Fighting, Gifted. Bonds: Adventurer, Job. Occupation: Bricklayer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'2") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Justin Langdon, Male Human [Permalink]
Personal [hide]
Description: He has a large blue mantle and cape that has been intricately interwoven into his green robe. He has a moderate pudge and is not very fit. He is bald on top and has large red tufts of hair around his ears. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He speaks before he thinks and is too direct. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gypsy cursed him at a young age, leading to his ugly appearance. He is searching for what he claims is his rightful reward.
Motivation: Money/treasure; and a deep hatred of brigands
Flaws: Ugly, Impulsive. Bonds: Rich, Adventurer, Enemies. Occupation: Locksmith
Voice: Pronounces O like U
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 8 (-1) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 100 sp.
Fragrant Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his red fur up. He is baby faced.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Fragrant is combative with any and all who dare try his patience in the slightest.
History: Born to a pair of adventurers, Fragrant grew up listening to his father's many stories. From his teen years he was always beautiful and desirable, so people have always doted on him. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature morningstar.
Motivation: He's looking for his big break; and obtaining odd cultural tabaxi artifacts is his passion
Ideals: Justice. Flaws: Secretive. Bonds: Attractive, Adventurer. Occupation: Butcher
Voice: Stutters
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Neutral (CR 10)
Armor Class 14
Hit Points 65 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 12 (+1) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +4
Possessions: 11000 sp. Chalcedony (30 gp). Golden pearl (50 gp). Alexandrite (300 gp). Rhodochrosite (6 gp). Tourmaline (50 gp). Aquamarine (300 gp). Peridot (30 gp). Aquamarine (300 gp). 1 Minor magic item. 1 Minor magic item.
Mhurren Charlton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He likes to wear pastel tank tops with black pants. His chestnut hair is lengthy and is close to two feet long. He is baby faced.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He comes from a rich southern family. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Mhurren never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: He is greedy.
Ideals: Optimist. Flaws: Depressed. Bonds: Attractive, In love, Rich. Occupation: Bather
Voice: Spanish accent
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Good (CR 7)
Armor Class 12
Hit Points 41 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 8 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 40000 cp. Silver ewer (100 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). Large well-done wool tapestry (200 gp).
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Their contribution stands as a beacon of hope for all adventurers!
