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NPC Generator

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Advanced [show]


Immeral Hanali, Male Elf [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears an entirely tan suit with green socks and a vest with buckled shoes. His brown hair, when down, is lengthy. His green eyes dart from person to person to random spaces in the air.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He invites people to come help in his community garden.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted psionic powers by his dying brother.

Motivation: He is terrified, and will act out of fear; and many gnolls want him driven away

Ideals: Philantrophist, Gifted. Flaws: Fearful. Bonds: Enemies, Mentor. Occupation: Fortune-teller

Voice: Booming voice

Attributes [hide]

Immeral Hanali, Male Elf Warrior 3
Medium (4'8") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)13 (+1) 13 (+1)9 (-1)
Skills Acrobatics +5, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Zephan Rise, Male Tiefling [Permalink]

Personal [hide]

Description: 5'9" and lanky with angular features, he is an attractive figure. He prefers to wear flannel. He wears a top hat to cover his moderate length chestnut hair. His half smiles and white eyes are beguiling and draw you in.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He served in the navy to pay for his family's outstanding loans. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Adventurer for hire.

Motivation: He's looking for his big break; and obtaining odd cultural tiefling artifacts is his passion

Ideals: Gifted. Bonds: Attractive, Military, Job, Adventurer. Occupation: Adventurer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Zephan Rise, Male Tiefling Fighter 8
Medium (5'9") Tiefling, Chaotic Good (CR 8)
Armor Class 9
Hit Points 53 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 10 (+0)13 (+1) 13 (+1)17 (+3)
Skills History +4, Medicine +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3

Possessions: 1600 gp. Star rose quartz (30 gp). Silver pearl (150 gp).


Social Check DCs


Ogbur Carlton, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a fancy violet suit. He is an epitome of beauty. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He also has developed a complete distrust of the Architect profession.

History: He got into the Mortician business at a young age. Ogbur was born on a far eastern island where he grew up under the tutelage of his father, an expert Mortician. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He seems to be bored by most things; and further expansion of business

Flaws: Shy, Mundane. Bonds: Attractive, Job, Immigrant, Guardian. Occupation: Mortician

Voice: Voice breaks

Attributes [hide]

Ogbur Carlton, Male Half-Orc Cleric 15
Medium (6'8") Half-Orc, Neutral Good (CR 15)
Armor Class 13
Hit Points 75 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)7 (-2) 15 (+2)9 (-1)
Skills Investigation +3, Persuasion +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 4d8+3, Ranged +8 / 4d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655544

Possessions: 4000 gp. Rock crystal (70 gp). Obsidian (16 gp). Moonstone (70 gp). Black pearl (1000 gp). Azurite (16 gp). Rich purple corundum (1400 gp). Emerald (1400 gp). Fire opal (1400 gp). Tourmaline (60 gp).


Social Check DCs


Barendd Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a brown shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He has shaved his head bald. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Days after completing his studies, news broke out that his hometown was attacked by goblins. Barendd was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: A deep hatred of goblins; and someone believes him a fraud

Ideals: Philantrophist. Flaws: Addict, Fearful. Bonds: Religious, Enemies. Occupation: Armorer

Voice: Soft and melodious

Attributes [hide]

Barendd Daraln, Male Dwarf Expert 1
Medium (4'5") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 18 (+4)13 (+1) 12 (+1)12 (+1)
Skills Deception +3, Investigation +3
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 100 sp.


Social Check DCs

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