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NPC Generator

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Advanced [show]


Aldous Romeo, Male Half-Elf [Permalink]

Personal [hide]

Description: This man stands a little under 5'8" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in earthy colors with a red and tan handkerchief worn on his left side. He keeps his long auburn hair kept up in a rat tail. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: Aldous is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in the west to a Armorer, Aldous learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Armorer. He ran away from his former home and has been making his living as a Armorer for the past few years.

Motivation: He is unsatisfied with his job.

Ideals: Extrovert. Flaws: Ugly, Fearful. Bonds: Job. Occupation: Armorer

Voice: American accent

Attributes [hide]

Aldous Romeo, Male Half-Elf Aristocrat 5
Medium (5'8") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 12 (+1)11 (+0) 11 (+0)16 (+3)
Skills Athletics +7, Stealth +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4

Possessions: 400 gp. Malachite (9 gp). Lapis lazuli (9 gp). Tiger eye turquoise (9 gp). Red-brown spinel (110 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Krimmon Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His whole body is exceptionally muscular. He wears a Stetson hat to cover his moderate length golden hair. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is obsessed with a lost civilization.

History: Krimmon was born with his father's beautiful face. He found a children's book about a Halfling Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better kind of golem.

Motivation: A need for knowledge about a nearby landmark; and he is compelled to act according to his religious beliefs

Ideals: Entrepeneur. Bonds: Immigrant, Attractive, Adventurer, Religious. Occupation: Bounty Hunter

Voice: Soothing and warm

Attributes [hide]

Krimmon Sunmeadow, Male Halfling Expert 6
Small (3'2") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 29 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)10 (+0) 16 (+3)13 (+1)
Skills Arcana +3, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 200 gp. Carved bone or ivory statuette (60 gp). A large tome filled with over one hundred recipes written by a former royal chef. (50 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp).


Social Check DCs


Adran Rothenel, Male Elf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'4" and dresses well, wearing white shirts, loose pants, and blazers most of the time. He has a long blonde beard with little hanging trinkets. He has a dull look in his violet eyes.

Personality: He acts crazy and hedonistic. He feeds upon the attention of others.

History: Born in the east to a Farmer, Adran learned a great deal about his mother's area of expertise. After coming to the age of reason, Adran took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He ran away from his former home and has been making his living as a Farmer for the past few years.

Motivation: Retire the richest man in the east; and sabotage a competitor

Ideals: Gifted, Entrepeneur. Flaws: Hedonist. Bonds: Attractive, Job. Occupation: Farmer

Voice: Booming voice

Attributes [hide]

Adran Rothenel, Male Elf Fighter 3
Medium (5'4") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)13 (+1) 14 (+2)14 (+2)
Skills Sleight of Hand +5, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Gerard Arnuanna, Male Half-Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He wears a brown vest and prefers green and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His black hair is greying along the sides and has receded to reveal a widow's peak. He wears an eyepatch.

Personality: He is overprotective of those who hire his services. He is able to make almost anything out of random pieces of junk.

History: Gerard hails from a village terrorized by gnolls. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered gnolls who tried to eat his hand. He was granted martial powers by his dying brother.

Motivation: Someone believes him a fraud; and many gnolls want him driven away

Ideals: Gifted. Flaws: Ugly. Bonds: Guardian, Enemies. Occupation: Crown-heir

Voice: Pronounces difficult words wrong

Attributes [hide]

Gerard Arnuanna, Male Half-Elf Wizard 5
Medium (5'1") Half-Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 28 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)8 (-1) 15 (+2)14 (+2)
Skills Medicine +5, Religion +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs

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