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NPC Generator

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Advanced [show]


Crampernap Folkor, Male Gnome [Permalink]

Personal [hide]

Description: 3'8" and muscular, this southern man wears brown leather gloves, a brown jacket, and tight pants. He wears a wide-brimmed hat to hide his balding. His eyes are likewise amber.

Personality: He is a hateful person. He taunts others and blames them for his problems. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born to a pair of adventurers, Crampernap grew up listening to his mother's many stories. Like his mother and his brother before him, after school he went straight into learning to become a Marshal. He ran away from his former home and has been making his living as a Marshal for the past few years.

Motivation: Nothing but the best is good enough for him; and wants to open a new tavern

Ideals: Athletic, Impeccable. Flaws: Antagonistic. Bonds: Adventurer, Job. Occupation: Marshal

Voice: Nasally tone

Attributes [hide]

Crampernap Folkor, Male Gnome Adept 4
Small (3'8") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 30 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)11 (+0) 13 (+1)11 (+0)
Skills Insight +3, Performance +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 200 gp. Pink pearl (120 gp). Coral (120 gp). 1 Holy water. 1 Antitoxin.


Social Check DCs


Three Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man wears a pastel armored body suit, with a simple grey line shooting up and back down and is in decent physical shape. He has done his best to style his lavender fur to look like a famous performer. His hazel eyes dart from person to person.

Personality: Cocky and sure of himself, he believes he is the best Apothecary born in the past three hundred years. He also has developed a complete distrust of the Mayor profession.

History: Three was raised in a hard working conservative environment. After coming to the age of reason, Three took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He's since become an addict/alcoholic.

Motivation: A strong sense of loyalty to Tabaxi people; and tabaxi compassion

Ideals: Gifted. Flaws: Addict, Racist. Bonds: Job. Occupation: Apothecary

Voice: Mumbles to self between sentences

Attributes [hide]

Three Moon, Male Tabaxi Warlock 5
Medium (6'5") Tabaxi, Chaotic Good (CR 5)
Armor Class 13
Hit Points 13 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)13 (+1) 18 (+4)14 (+2)
Skills Religion +4, Stealth +6
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 100 gp.


Social Check DCs


Don Upton, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a white cloak and cross-gartered blue stockings. His white hair is styled in orderly dreadlocks. He wears an eyepatch.

Personality: Stoic and calm, he prefers to meditate than take action. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: From birth he was tutored by a cruel and relentless mentor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends.

Ideals: Disciplined. Flaws: Ugly. Bonds: Adventurer, Mentor. Occupation: Herbalist

Voice: Slurs words

Attributes [hide]

Don Upton, Male Human Wizard 8
Medium (5'7") Human, Neutral Evil (CR 8)
Armor Class 12
Hit Points 35 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)16 (+3) 16 (+3)12 (+1)
Skills Acrobatics +5, Athletics +6
Senses Passive Perception 13
Languages Common, Undercommon, Draconic, Aquan
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144433200

Possessions: 80 pp. Old masterpiece painting (500 gp). Finely wrought small gold bracelet (90 gp).


Social Check DCs


Thamuz Obscure, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'7" has a big stupid grin on his face most of the time. He is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft black waves gently in the breeze. His hair is purple and very short. His silver eyes are slightly larger than normal.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He feeds upon the attention of others.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Sellsword mother left him crippled. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure; and he seems to be bored by most things

Flaws: Mundane, Disease. Bonds: Rich, Attractive, Slave. Occupation: Jeweler

Voice: Smoker's lung

Attributes [hide]

Thamuz Obscure, Male Tiefling Paladin 8
Medium (6'7") Tiefling, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 54 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)9 (-1) 15 (+2)11 (+0)
Skills Arcana +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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