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NPC Generator

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Ogbur Harlan, Male Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. He wears his hair in dreadlocks. His gray eyes are slightly larger than normal.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He also has developed a complete distrust of the Spy profession.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Dyer job and began his own company from there.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and expand his business

Ideals: Optimist. Bonds: Job, Religious, Enemies. Occupation: Dyer

Voice: Slurs words

Attributes [hide]

Ogbur Harlan, Male Half-Orc Bard 6
Medium (6'8") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)14 (+2) 10 (+0)12 (+1)
Skills Medicine +3, Stealth +5
Senses Passive Perception 10
Languages Common, Orc, Halfling, Aquan
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 60 pp.


Social Check DCs


Gimurt Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he prefers to wear green clothing when he does not wear armor. His hair is long and chestnut with streaks of brown, and is pulled back with small green clips. His beard is brown, braided, and well cared for. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is business-like. He takes instructions and follows them to the letter. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born to a pair of adventurers, Gimurt grew up listening to his father's many stories. Like his father and his sister before him, after school he went straight into learning to become a Ruler. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is unsatisfied with his job; and doesn't want to be a ruler and was forced into it by his family

Ideals: Professionalism, Opinionated. Flaws: Addict. Bonds: Adventurer, Job, Family. Occupation: Ruler

Voice: Low range voice

Attributes [hide]

Gimurt Deepdelver, Male Dwarf Bard 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 19 (+4)9 (-1) 17 (+3)10 (+0)
Skills Acrobatics +4, Athletics +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Baern Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, marred by sweets. He has a very tight haircut. His fierce amber eyes like to dwell on things.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He never wears the same outfit twice, unless he absolutely has to.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He tends to his Weaver job now, and dutifully fulfills any obligations he has.

Motivation: A deep hatred of orcs; and wants to raise his children well

Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Family, Job, Enemies. Occupation: Weaver

Voice: Speaks with squeezed throat

Attributes [hide]

Baern Strongheart, Male Dwarf Ranger 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 14 (+2)8 (-1) 10 (+0)10 (+0)
Skills Athletics +6, History +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 20 pp. Large well-done wool tapestry (100 gp).


Social Check DCs


Euron Vice, Male Tiefling [Permalink]

Personal [hide]

Description: He wears dull grey sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed falchion, just in case. His blue hair is long and unkept. His gold eyes are passionate and lively.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is used to getting what he wants. In part because he is a meticulous planner.

History: He comes from a rich northern family. Euron was born on a far northern desert where he grew up under the tutelage of his father, an expert Ploughman. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he is greedy

Ideals: Professionalism. Flaws: Ugly, Disease. Bonds: Rich, Immigrant. Occupation: Ploughman

Voice: Australian accent

Attributes [hide]

Euron Vice, Male Tiefling Expert 1
Medium (6'5") Tiefling, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)17 (+3) 16 (+3)17 (+3)
Skills Deception +5, Medicine +5
Senses Passive Perception 13
Languages Common, Undercommon, Terran, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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