Nicor Turmoil, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with pastel colored cloaks and clothing. He carries with him a set of warhammers, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He wears his white hair down. He wears round tiny glasses practically rammed into his face.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Nicor was born in the west. At a young age he loved to build and create. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: He feels that his past leaves him morally obligated to help; and a deep hatred of drow
Ideals: Fighting, Persistence. Flaws: Secretive. Bonds: Enemies, Criminal record. Occupation: Weaver
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 46 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 12 (+1) | 16 (+3) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Draconic, Dwarven, Giant
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 4 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 4000 sp.
Nimble Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 6'6", this man wears a green broad hat and green clothes. He keeps his white fur in a flapper bob. His half smiles and blue eyes are beguiling and draw you in.
Personality: He is calm most of the time but flees social interaction. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Nimble was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.
Motivation: He's attracted to the PC; and to be a barber again
Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Job, Has a crush. Occupation: Doctor
Voice: Sensual and smooth
Attributes [hide]
Medium (6'6") Tabaxi, Neutral Evil (CR 17)
Armor Class 13
Hit Points 109 (17d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 13 (+1) | 12 (+1) | 10 (+0) | 21 (+5) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +8 / 5d4+2, Ranged +9 / 5d4+3, Grapple +7
Possessions: 12000 gp. Aquamarine (700 gp). Banded agate (10 gp). Rhodochrosite (10 gp). Violet garnet (700 gp). Tourmaline (50 gp). Freshwater pearl (10 gp). Freshwater pearl (10 gp). Chrysoberyl (50 gp). Silver pearl (50 gp). Rock crystal (50 gp). Iolite (50 gp). Sardonyx (50 gp). Obsidian (10 gp). Golden yellow topaz (700 gp). Freshwater pearl (10 gp). Blue quartz (10 gp). Banded agate (10 gp). Lapis lazuli (10 gp). Pink pearl (50 gp). Onyx (50 gp). Moss agate (10 gp). Banded agate (10 gp). Sardonyx (50 gp). Golden yellow topaz (700 gp). Fiery yellow corundum (1500 gp).
Spear Running, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is very fat, and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has no fur. This green eyed easterner is not easily forgotten.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: A powerful necromancer made him what he is. Brilliant and gifted he never wanted to apply himself. Days after completing his studies, news broke out that his hometown was attacked by orcs. Spear was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of orcs
Ideals: Gifted. Flaws: Ugly, Greedy. Bonds: Enemies, Mentor. Occupation: Courier
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Good (CR 6)
Armor Class 14
Hit Points 24 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 18 (+4) | 13 (+1) | 14 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Abyssal, Celestial
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 600 gp.
Tordek Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears many layers of old clothing at all times. He wears his hair in dreadlocks. His otherwise smooth face is marked with small tiny scars.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. When he's not drinking or sleeping the drinks off, he's doing music.
History: Born to a Dyer, his father struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted from career to career and currently works as a Body Guard.
Motivation: Wants to open a new tavern; and to be a dyer again
Ideals: Joker, Artistic, Fighting. Flaws: Ugly. Bonds: Poor, Job. Occupation: Body Guard
Voice: Pirate accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 14
Hit Points 16 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 18 (+4) | 15 (+2) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 | 2 |
Possessions: 280 gp.
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Their contribution stands as a beacon of hope for all adventurers!


