Mindartis Othronus, Male Half-Elf [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears skinny pants and wears a white and tan robe with the hood down. His skin is also unnaturally pale. He has done his best to style his golden hair to look like a famous performer. His amber eyes dart from person to person to random spaces in the air.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He can't help but pocket interesting objects he comes across
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Half-Elves in the south were limited. He now owns his own business.
Motivation: He has decided he is irredeemable.
Ideals: Disciplined. Flaws: Ugly. Bonds: Criminal record, Immigrant, Job. Occupation: Priest
Voice: Aggressive tone
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 28 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 14 (+2) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 400 gp.
Lûgnak Langdon, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a simple yellow robe with brown stripes complete with hood. He is an epitome of beauty. His hair is golden, silky, and of moderate length. His otherwise smooth face is marked with small tiny scars.
Personality: He has always had a great fascination with Half-Orc culture. He cannot resist a sob story and will often dote over anyone who has one.
History: He got into the Fisher business at a young age. Lûgnak liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He tends to his Fisher job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Racist. Bonds: Attractive, Job, Nature. Occupation: Fisher
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'10") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Golden pearl (110 gp). Golden pearl (110 gp). Iolite (80 gp).
Zaffrab Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing colorful clothing, dressed as a Actor. His black hair is cut short with large spiked bangs in the front. His blue eyes dart from person to person to random spaces in the air.
Personality: Zaffrab wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... He also has developed a complete distrust of the Barrister profession.
History: He was born in the north. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has set out to sabotage the competition.
Motivation: Sabotage a competitor; and he feels kind of lost in life
Ideals: Disciplined. Flaws: Depressed. Bonds: Job, Immigrant, Mentor. Occupation: Actor
Voice: Indian accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 17 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Druidic
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: 13000 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Gûnd Deighton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears bulky white painted plate armor. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a dagger on it. His hair is greying and his face has many wrinkles. His eyes are likewise gray.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He always tries to repair and not replace. It was this mentality that drove him into the Fletcher business.
History: He was born to a criminal king-pin and mafia family His first spouse was a Sellsword, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: To clean up the streets; and to protect his home
Ideals: Persistence. Flaws: Shy. Bonds: Criminal record, Family, Guardian. Occupation: Fletcher
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'9") Half-Orc, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 10 (+0) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 4000 cp.
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