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Advanced [show]


Trym Gladstone, Male Human [Permalink]

Personal [hide]

Description: An older man who has the majority of his body covered in plate, he is not a threatening figure. His hair is long and white with streaks of blonde, and is pulled back with small pastel clips. His beard is blonde, braided, and well cared for. His fierce gray eyes like to dwell on things.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Trym was born in the east. At a young age he loved to build and create. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Shoemaker responsibilities is difficult; and wants to open a new tavern

Ideals: Philantrophist, Persistence. Bonds: Job, Mentor. Occupation: Shoemaker

Voice: Forgets to breathe while speaking

Attributes [hide]

Trym Gladstone, Male Human Expert 11
Medium (5'8") Human, Lawful Evil (CR 11)
Armor Class 9
Hit Points 71 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)11 (+0) 12 (+1)11 (+0)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +3

Possessions: 350 pp. Blue quartz (7 gp). Azurite (7 gp). Tiger eye turquoise (7 gp). Tiger eye turquoise (7 gp). Chalcedony (40 gp). Malachite (7 gp). Deep blue spinel (1600 gp). Fire opal (400 gp). Golden yellow topaz (1600 gp). Deep blue spinel (1600 gp).


Social Check DCs


Dalgal Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his auburn hair up in a very large beehive style do. His fair skin shows little sign of his aristocratic breeding.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: A powerful brothel owner made him what he is. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Money/treasure; and he's looking for his big break

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Mentor, Religious, Rich. Occupation: Detective

Voice: Eastern European accent

Attributes [hide]

Dalgal Holderhek, Male Dwarf Paladin 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)15 (+2) 17 (+3)12 (+1)
Skills History +4, Performance +3
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 290 gp.


Social Check DCs


Efferil Goltorah, Male Half-Elf [Permalink]

Personal [hide]

Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He wears a faded coat and loose pants complete with feathered hat. He has a very tight haircut. He has a tattooed face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He always tries to repair and not replace. It was this mentality that drove him into the Laborer business.

History: Born to a pair of adventurers, Efferil grew up listening to his father's many stories. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Retire the richest man in the south; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Persistence, Entrepeneur. Flaws: Terse. Bonds: Adventurer, Criminal record. Occupation: Laborer

Voice: Pronounces O like U

Attributes [hide]

Efferil Goltorah, Male Half-Elf Adept 5
Medium (5'10") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 33 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)13 (+1) 9 (-1)12 (+1)
Skills Deception +4, Intimidation +4
Senses Passive Perception 9
Languages Common, Elven, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 6000 sp.


Social Check DCs


Hamil Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: He likes to wear brown tank tops with green pants. His skin is fair and his fingers are delicate and long. He has shaved his head bald. He has amber eyes.

Personality: A deeply religious man he believes everything happens for a reason. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He got into the Priest business at a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. He has drifted from career to career and currently works as a Priest.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his religion dominates his actions

Ideals: Opinionated, Fighting. Bonds: Religious, Job, Attractive. Occupation: Priest

Voice: Cold and demanding tone

Attributes [hide]

Hamil Elderberry, Male Halfling Adept 6
Small (3'3") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 38 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)14 (+2) 13 (+1)11 (+0)
Skills Medicine +4, Religion +5
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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