William Rowley, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'6" and wears clothing that is held on in multiple layers but all of it is in poor condition. His right hand appears badly burned and disfigured. His tied-back hair is brown. His violet unseeing eyes seem to look past you.
Personality: He hates drow. He views them as having robbed his home of its proper glory. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, William has worked very hard to control his curse. Days after completing his studies, news broke out that his hometown was attacked by drow. William was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Optimist. Flaws: Disease. Bonds: Poor, Enemies. Occupation: Slave Trader
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 9 (-1) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 | 1 |
Possessions: 120 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp).
Frederick Lindsey, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. He is portly but not overly obese. He has shaved his head bald. His eyes are violet and catlike.
Personality: Aggressive, abrasive, and angry, Frederick embodies much of what other species detest in the Humans. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was raised by priests from a young age. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Religious, Mentor. Occupation: Navigator
Voice: Sleepy voice
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 11)
Armor Class 13
Hit Points 64 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 17 (+3) | 13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 5 |
Possessions: 290 pp. Lapis lazuli (16 gp). 1 Minor magic item.
Korfel Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: An older man who wears just a blue suit, he is not a threatening figure. He wears his red hair down. His eyes, though not visible through his cowl, are amber.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the south to a Barkeep, Korfel learned a great deal about his mother's area of expertise. His homeland was ravaged by war and he spent much of his life rebuilding it. He tends to his Barkeep job now, and dutifully fulfills any obligations he has.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and wants to open a new tavern
Ideals: Joker. Flaws: Terse, PTSD. Bonds: Job, Debt. Occupation: Barkeep
Voice: Sleepy voice
Attributes [hide]
Medium (5'5") Elf, Lawful Good (CR 3)
Armor Class 14
Hit Points 15 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 18 (+4) | 6 (-2) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 5000 cp. Silver chalice with lapis lazuli gems (150 gp). Large well-done wool tapestry (500 gp). Old masterpiece painting (900 gp). 1 Disguise kit. 1 Hourglass.
Jabbie Gummen, Male Gnome [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a red shirt with thin yellow vertical stripes and green pants. He wears his red hair up in a very large beehive style do. He has a tattooed face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Jabbie was born in the north. At a young age he loved to build and create. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A deep hatred of giants; and several ex partners dislike his way of doing things and want revenge
Ideals: Persistence. Flaws: Antagonistic. Bonds: Family, Nature, Enemies. Occupation: Tailor
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 6)
Armor Class 14
Hit Points 60 (6d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 16 (+3) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 900 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


