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NPC Generator

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Advanced [show]


Leaf Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears professional attire. He keeps his beige fur in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Disciplined, Gifted. Flaws: Insane. Bonds: Attractive, Adventurer. Occupation: Servant

Voice: Italian accent

Attributes [hide]

Leaf Grass, Male Tabaxi Paladin 3
Medium (5'9") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 8 (-1)9 (-1) 10 (+0)16 (+3)
Skills History +1, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 80 pp.


Social Check DCs


Rimmon Severity, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a fancy red suit. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a clover on it. His hair is short and white. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a great chef.

History: Gifted from a young age, Rimmon studied abroad. He was taken from his home at a very young age. Recently he has begun working with bootleggers and crooks.

Motivation: To find somewhere to settle down; and he feels that his past leaves him morally obligated to help

Ideals: Joker, Gifted. Flaws: Mundane. Bonds: Attractive, Slave, Criminal record. Occupation: Spy

Voice: Stutters

Attributes [hide]

Rimmon Severity, Male Tiefling Aristocrat 2
Medium (5'9") Tiefling, Neutral Evil (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)12 (+1) 11 (+0)13 (+1)
Skills Intimidation +3, Religion +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 30 pp.


Social Check DCs


Hunter Othronus, Male Half-Elf [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a pastel costume with the symbols of magic on his torso. His golden hair is slicked back into a classic pompadour. He has blue eyes and a pastel hat with a grey feather.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Stableman arts, while his mother instructed him in etiquette, music and courtly manner. He took every job he could get his hands on, but the opportunities for Half-Elves in the west were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy.

Ideals: Artistic, Justice. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Stableman

Voice: Rhymes sentences (sorry)

Attributes [hide]

Hunter Othronus, Male Half-Elf Adept 5
Medium (4'9") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)12 (+1) 13 (+1)12 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 600 gp. Smoky quartz (40 gp). Golden yellow topaz (1100 gp). Golden yellow topaz (1100 gp). Deep blue spinel (1100 gp).


Social Check DCs


Zaffrab Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Sculptor. His golden hair has been sun bleached extensively. His fierce hazel eyes like to dwell on things.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. A true patriot, Zaffrab would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He served in the navy to pay for his family's outstanding loans. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Flaws: Terse. Bonds: Military, Mentor, Immigrant, Adventurer. Occupation: Sculptor

Voice: Nasally tone

Attributes [hide]

Zaffrab Gummen, Male Gnome Cleric 4
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)8 (-1) 10 (+0)15 (+2)
Skills Deception +4, History +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 1 Minor magic item.


Social Check DCs

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