Gilbert Rutland, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he has the majority of his body covered in plate. He has a brown handlebar mustache and slicked back brown hair. His eyes are a pleasant blue.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He also is a firm believer in the manly ideal.
History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Fortune-teller kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To end his boredom; and to find somewhere to settle down
Flaws: Mundane, Impulsive. Bonds: Criminal record. Occupation: Fortune-teller
Voice: Raspy
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 18 (+4) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan, Dwarven, Undercommon, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 gp. 1 Chain shirt.
Dabbledob Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he is wearing a long, white, dusty cloak. His silver hair has been sun bleached extensively. He has violet eyes.
Personality: He has a massive crush on the younger sibling of the Mercenary who has hired him part-time. A true patriot, Dabbledob would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Gifted from a young age, Dabbledob studied abroad. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He's also a talented Engraver, but doesn't like to broadcast it.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Ideals: Gifted. Bonds: Has a crush, Military, Job, Adventurer. Occupation: Mercenary
Voice: Whispers
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 10
Hit Points 30 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 15 (+2) | 9 (-1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp.
Beiro Siannodel, Male Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears clothing that is held on in multiple layers but all of it is in poor condition. His white hair is singed and shortened. He has gleaming, smiling amber eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: From birth he was tutored by a cruel and relentless mentor. He found a children's book about a Elf Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark
Flaws: Ugly, Shy. Bonds: Poor, Adventurer, Mentor. Occupation: Miller
Voice: Soft and mumbly
Attributes [hide]
Medium (4'8") Elf, Lawful Neutral (CR 13)
Armor Class 12
Hit Points 98 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 10 (+0) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
Possessions: 4000 gp. Peridot (40 gp). Moonstone (40 gp). Lapis lazuli (9 gp). Alexandrite (1200 gp). Emerald (1100 gp).
Balam Victory, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is blue and curly. His black eyes are slightly larger than normal.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a bit of a xeno-phobe, disliking non-Tieflings.
History: Sold as a small child to a brothel owner, Balam was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an athlete and attended two major summer competitions. He never won. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Wants to work out more often; and a strong sense of loyalty to tiefling people
Ideals: Athletic. Flaws: Secretive, Racist. Bonds: Poor, Mentor. Occupation: Fisher
Voice: Creaky witch voice
Attributes [hide]
Medium (6'0") Tiefling, Lawful Good (CR 9)
Armor Class 11
Hit Points 15 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 9 (-1) | 10 (+0) | 12 (+1) | 20 (+5) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
