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NPC Generator

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Advanced [show]


Randal Hackney, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting pastel shirt and pants. He has a moderate pudge and is not very fit. His golden hair is still thick. He is very pretty but has cold, dead eyes.

Personality: He is overprotective of those who hire his services. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Randal was born with his mother's beautiful face. He went to a religious school and was inspired by the priests there in charitable deeds. He hasn't been sleeping well lately.

Motivation: He is terrified, and will act out of fear; and his religion dominates his actions

Flaws: Insomniac, Fearful. Bonds: Attractive, Guardian, Religious. Occupation: Crown-heir

Voice: Speaks fast with a slight lisp

Attributes [hide]

Randal Hackney, Male Human Monk 1
Medium (6'5") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)11 (+0) 13 (+1)11 (+0)
Skills Insight +3, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 50 gp. 1 Masterwork Common Melee.


Social Check DCs


Megged Hadleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a tan coat over a grey low-cut shirt, and a small hat upon his head. He carries a battered nunchaku and tarnished ceremonial dagger as well. His hair is blonde, silky, and of moderate length. His green eyes have a joyful gleam in them most of the time.

Personality: Prone to second guessing himself, he comes off as nervous. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Megged took refuge in the old dungeon and found the beat up ceremonial dagger and armor he uses now. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Crown-heir

Voice: Posh accent

Attributes [hide]

Megged Hadleigh, Male Half-Orc Monk 4
Medium (6'3") Half-Orc, True Neutral (CR 4)
Armor Class 9
Hit Points 37 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 17 (+3)14 (+2) 11 (+0)11 (+0)
Skills Perception +2, Stealth +1
Senses Passive Perception 11
Languages Common, Orc, Sylvan, Gnome
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 44000 sp. 1 Minor magic item.


Social Check DCs


Traki Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a broad hat to cover his moderate length black hair. He has a dull look in his blue eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the south his family was never financially stable. Traki abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Since then, he has sought to make the best of life.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Optimist. Flaws: Secretive. Bonds: Immigrant, Poor, Adventurer. Occupation: Dyer

Voice: Old thin voice

Attributes [hide]

Traki Ilphelkiir, Male Elf Rogue 3
Medium (5'2") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)16 (+3) 8 (-1)11 (+0)
Skills Medicine +1, Nature +5
Senses Passive Perception 9
Languages Common, Elven, Goblin, Abyssal, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Bullseye lantern. 1 Good lock.


Social Check DCs


Cory Appleton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a blue tunic with red highlights, and long white pants that bunch up around his shoes. His silver hair is greasy and uncared for. This gray eyed northerner is not easily forgotten.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: He was born in the north. He went to a religious school and was inspired by the priests there in charitable deeds. He has since lost track of the people in his past.

Motivation: Marry his sister to traveling adventurers; and doesn't want to be a beggar and was forced into it by his family

Ideals: Artistic. Flaws: Ugly, Selfish. Bonds: Family, Immigrant, Religious. Occupation: Beggar

Voice: Slow speaker

Attributes [hide]

Cory Appleton, Male Human Cleric 2
Medium (5'5") Human, Lawful Good (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)10 (+0) 15 (+2)14 (+2)
Skills History +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 160 gp. 1 Average lock.


Social Check DCs

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