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NPC Generator

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Lvl.
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Advanced [show]


Nuraval Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He wears large thick round spectacles.

Personality: He speaks before he thinks and is too direct. Nuraval enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Nuraval was raised in a hard working conservative environment. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better world.

Motivation: Further expansion of business; and wants to open a new tavern

Flaws: Impulsive, Hedonist. Bonds: Job, Adventurer. Occupation: Bricklayer

Voice: Jamaican accent

Attributes [hide]

Nuraval Torunn, Male Dwarf Monk 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)10 (+0) 12 (+1)13 (+1)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 270 gp. 1 Masterwork Common Melee.


Social Check DCs


Left-Handed Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'9". He wears a white wide-brimmed hat and white clothes, and his gloved hand is found clutching a longsword. He has orange fur. He has several tiny opal earrings on each ear.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a minor phobia of water and hates getting wet.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barber arts, while his mother instructed him in etiquette, music and courtly manner. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He is unsatisfied with his job; and further expansion of business

Flaws: Secretive, Fearful, Disease. Bonds: Rich, Adventurer, Job. Occupation: Barber

Voice: Jamaican accent

Attributes [hide]

Left-Handed Wind, Male Tabaxi Sorcerer 3
Medium (6'9") Tabaxi, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)12 (+1) 18 (+4)12 (+1)
Skills Intimidation +3, Perception +6
Senses Passive Perception 16
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Merihim Rage, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a faded coat and loose pants complete with feathered hat. He keeps his dark red hair in a pixie cut. He is baby faced.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He is the product a well kept family trust fund and as such has never really known need. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is untrained/undisciplined, which makes him dangerous.

Motivation: He would like to get married and retire; and to settle down with his crush

Flaws: Shy, Insane. Bonds: Adventurer, Rich, Has a crush. Occupation: Bricklayer

Voice: Speaks with lips pursed

Attributes [hide]

Merihim Rage, Male Tiefling Wizard 8
Medium (6'6") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 21 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)17 (+3) 12 (+1)13 (+1)
Skills Acrobatics +5, Medicine +4
Senses Passive Perception 11
Languages Common, Infernal, Draconic, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444332000

Possessions: 1300 gp. Red spinel (40 gp).


Social Check DCs


Anthony Kenley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears suspenders and yellow workpants. His shirt is brown, and he wears a heavy yellow leather apron most of the time. His long brown hair is drawn into a two foot long braid. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He cannot resist a sob story and will often dote over anyone who has one.

History: He served in the navy to pay for his family's outstanding loans. Cursed with unlife at a very young age, Anthony has worked very hard to control his curse. Since then, he has sought to make the best of life.

Motivation: He wants nothing more than to rejoin the army; and wants to have a good time and be beloved

Ideals: Optimist, Philantrophist. Flaws: Ugly, Disease. Bonds: Military. Occupation: Carpenter

Voice: Nasally tone

Attributes [hide]

Anthony Kenley, Male Human Monk 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)12 (+1) 13 (+1)10 (+0)
Skills Acrobatics +6, Animal Handling +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +4

Possessions: 200 gp.


Social Check DCs

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