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NPC Generator

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Advanced [show]


Balam Loathe, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is dressed in earthy colors with a pastel and grey handkerchief worn on his left side. His hair, while still mostly black, has prominent grey streaks. He has a tattooed face.

Personality: He is irascible and easily irritated. He always tries to repair and not replace. It was this mentality that drove him into the Bellfounder business.

History: He was born on a small isolated farm. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He ran away from his former home and has been making his living as a Bellfounder for the past few years.

Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help

Ideals: Persistence. Flaws: Antagonistic. Bonds: Nature, Job, Criminal record. Occupation: Bellfounder

Voice: Speaks through clenched teeth

Attributes [hide]

Balam Loathe, Male Tiefling Commoner 8
Medium (5'4") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 39 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)14 (+2) 14 (+2)17 (+3)
Skills Investigation +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1600 gp. Peridot (30 gp). Carnelian (30 gp). Violet garnet (1500 gp). Tourmaline (50 gp). Aquamarine (1500 gp).


Social Check DCs


Veit Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'0" has a big stupid grin on his face most of the time. He has a large red mantle and cape that has been intricately interwoven into his tan robe. His black hair is styled in orderly dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Veit hails from a village terrorized by drow. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Enemies, Adventurer. Occupation: Cook

Voice: Irish accent

Attributes [hide]

Veit Strakeln, Male Dwarf Monk 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)11 (+0) 9 (-1)11 (+0)
Skills Animal Handling +1, Athletics +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3

Possessions: 150 gp.


Social Check DCs


Krimmon Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He wears a Stetson hat to cover his moderate length brown hair. He wears a mask on his face.

Personality: Prone to second guessing himself, he comes off as nervous. He never wears the same outfit twice, unless he absolutely has to.

History: He was born blind and as such lacked many opportunities for work. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.

Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help

Ideals: Artistic. Flaws: Shy, Disease. Bonds: Criminal record. Occupation: Sellsword

Voice: Loud with bravado

Attributes [hide]

Krimmon Smoothhands, Male Halfling Ranger 6
Small (2'10") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 45 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)12 (+1) 13 (+1)17 (+3)
Skills Intimidation +6, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 60000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Staurheim, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'0" and wears tight fighting clothing, which leaves very little to the imagination. His left leg appears badly burned and disfigured. He has a golden handlebar mustache and slicked back golden hair. He has a tattooed face.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a poor family in the city he treasured whatever gifts he got. Wymar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he desires power and/or immortality

Ideals: Fighting. Bonds: Enemies, Adventurer, Poor. Occupation: Cartwright

Voice: Forgets to breathe while speaking

Attributes [hide]

Wymar Staurheim, Male Human Sorcerer 1
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)11 (+0) 15 (+2)12 (+1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 800 sp.


Social Check DCs

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