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NPC Generator

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Advanced [show]


Veit Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who wears tattered old clothes, he is not a threatening figure. He has auburn hair. He has gleaming, smiling gray eyes.

Personality: He is fixated on the number 95. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with a spirit at a very young age, Veit has worked very hard to control his curse. He is untrained/undisciplined, which makes him dangerous.

Motivation: He feels threatened by others; and he is greedy

Flaws: Ugly, Insane, Fearful, Disease. Bonds: Rich. Occupation: Baker

Voice: Australian accent

Attributes [hide]

Veit Brawnanvil, Male Dwarf Monk 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 11 (+0)13 (+1) 16 (+3)13 (+1)
Skills Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1

Possessions: 340 gp.


Social Check DCs


Mormo Abstract, Male Tiefling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a white coat over a grey low-cut shirt, and a Stetson hat upon his head. Beneath his clothing is a huge mess of scar tissue. His black hair is drawn into a tight pony tail with a card scrunchie. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He pushes his goals aggressively. He is also a coward if confronted.

History: Mormo was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He moved from fad to fad and when he turned 15 he discovered singing. He has never given up on his singing dream.

Motivation: He is wracked by social anxiety; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Artistic. Flaws: Greedy, Fearful. Bonds: Slave, Poor. Occupation: Stableman

Voice: Speaks with lips pursed

Attributes [hide]

Mormo Abstract, Male Tiefling Cleric 3
Medium (5'9") Tiefling, Lawful Evil (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)14 (+2) 15 (+2)16 (+3)
Skills Deception +5
Senses Passive Perception 12
Languages Common, Goblin, Orc
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 400 gp.


Social Check DCs


Sapply Dunben, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses in collared shirts and wears a proper scarf over his head. His golden hair is greying along the sides and has receded to reveal a widow's peak. His eyes are amber and he is always smoking a pipe.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Sapply lived on a farm with his father, near the main road leading to a nearby town. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He has passion for adventuring and risk; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Philantrophist, Joker. Bonds: Family, Debt, Adventurer. Occupation: Shipwright

Voice: Strong lisp

Attributes [hide]

Sapply Dunben, Male Gnome Expert 4
Small (3'7") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 31 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)8 (-1) 16 (+3)16 (+3)
Skills Athletics +4, Investigation +1
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Kyle Marley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who tends to wear a large green jacket. His hair is long and silver with streaks of white, and is pulled back with small green clips. His beard is white, braided, and well cared for. His eyes are a pleasant amber.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He served in the navy to pay for his family's outstanding loans. He was an apprentice working in his father's forge. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult; and his name or reputation has been wronged in the past by giants, and he desires to right it

Flaws: Hedonist, Antagonistic. Bonds: Job, Military, Enemies. Occupation: Glassblower

Voice: High pitched, excited

Attributes [hide]

Kyle Marley, Male Human Cleric 11
Medium (5'4") Human, Lawful Evil (CR 11)
Armor Class 12
Hit Points 85 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)10 (+0) 16 (+3)12 (+1)
Skills Athletics +5, Sleight of Hand +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156544321

Possessions: 1900 gp. Emerald (600 gp). 1 Minor magic item.


Social Check DCs

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