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NPC Generator

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Advanced [show]


Flask Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and sports empty pouches on his belt. His black fur is knotted and matted. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He also has developed a complete distrust of the Detective profession.

History: He was born in the north. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Guard. By chance he met his sister recently and the two have been together since.

Motivation: Wants to raise his children well; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Joker. Flaws: Addict. Bonds: Job, Immigrant, Family, Enemies. Occupation: Guard

Voice: Australian accent

Attributes [hide]

Flask Thunder, Male Tabaxi Commoner 9
Medium (6'0") Tabaxi, Lawful Evil (CR 9)
Armor Class 10
Hit Points 32 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)13 (+1) 8 (-1)14 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0

Possessions: 180 pp. 1 Minor magic item.


Social Check DCs


Everard Yorke, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing tan shirts, loose pants, and blazers most of the time. He is physically well-built. He wears a deerstalker hat to hide his balding. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is very quiet and rarely speaks above a whisper. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the south to a Butcher, Everard learned a great deal about his father's area of expertise. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He tends to his Butcher job now, and dutifully fulfills any obligations he has.

Motivation: To be a Merchant again.

Ideals: Joker. Flaws: Addict, Shy. Bonds: Attractive, Job. Occupation: Butcher

Voice: Irish accent

Attributes [hide]

Everard Yorke, Male Human Cleric 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)10 (+0) 14 (+2)13 (+1)
Skills Arcana +2, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: Just what you see.


Social Check DCs


Lamlis Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a worn and beaten armor. His chestnut hair is slicked back into a classic pompadour. He has brown eyes and a grey hat with a pastel feather.

Personality: Always inclined to offer people food he seems plenty friendly. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born to a poor family in the city he treasured whatever gifts he got. Lamlis abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now spends his time doing works of charity.

Motivation: He is compelled to act according to his religious beliefs; and he wants to meet his childhood hero

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Poor, Adventurer, Religious. Occupation: Sailor

Voice: Switch between two voices

Attributes [hide]

Lamlis Wasanthi, Male Elf Bard 2
Medium (4'7") Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)16 (+3) 12 (+1)10 (+0)
Skills History +5, Persuasion +2
Senses Passive Perception 11
Languages Common, Elven, Ignan, Sylvan, Giant
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133000000

Possessions: Brown-green garnet (70 gp). Chrysoberyl (70 gp). Malachite (4 gp).


Social Check DCs


Dayereth Siannodel, Male Elf [Permalink]

Personal [hide]

Description: He dresses well, wearing grey shirts, loose pants, and blazers most of the time. His skin is fair and his fingers are delicate and long. He has wavy red hair. His eyes are likewise blue.

Personality: He is calm most of the time but flees social interaction. He always tries to repair and not replace. It was this mentality that drove him into the Carter business.

History: Dayereth was raised in a hard working conservative environment. He was taken as a slave by a traveling circus and forced to perform He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Persistence. Flaws: Shy. Bonds: Attractive, Job, Slave. Occupation: Carter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Dayereth Siannodel, Male Elf Paladin 1
Medium (5'5") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)13 (+1) 12 (+1)11 (+0)
Skills Deception +2, Nature +3
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 20 gp. Red garnet (100 gp).


Social Check DCs

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