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NPC Generator

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Advanced [show]


Oppleby Leffery, Male Gnome [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is an epitome of beauty. He keeps his chestnut hair in a pixie cut. He has several tiny emerald earrings on each ear.

Personality: Oppleby is depressed about a lot of things. He tends to be a nihilist. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to a criminal king-pin and mafia family His family was turned out during the war. He and his family wandered north to less war torn lands. After months of barely getting by, Oppleby managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He feels kind of lost in life.

Ideals: Justice. Flaws: Depressed, PTSD. Bonds: Attractive, Rich, Criminal record. Occupation: Ploughman

Voice: Uses sign language

Attributes [hide]

Oppleby Leffery, Male Gnome Warrior 1
Small (3'2") Gnome, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 14 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 18 (+4)15 (+2) 13 (+1)13 (+1)
Skills Medicine +3, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Gnome, Giant, Auran
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: 500 sp.


Social Check DCs


Beloril Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'5". He wears a faded coat and loose pants complete with broad hat. His white hair is drawn into a tight pony tail with a clover scrunchie. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is obsessed with finding treasure.

History: He got into the Sailor business at a young age. His childhood dream was to be a Sculptor, but he was a colossal failure. Due to his spouse's obsession with being a Sculptor they were divorced and he won custody of their daughter. He worked as a Sailor, and he later adopted a second daughter.

Motivation: He wants nothing more than to rejoin the army; and he's looking for his big break

Ideals: Optimist. Bonds: Adventurer, Job, Family, Military. Occupation: Sailor

Voice: High pitched, excited

Attributes [hide]

Beloril Loderr, Male Dwarf Sorcerer 2
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 16 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 19 (+4)9 (-1) 15 (+2)12 (+1)
Skills Investigation +1, Nature +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 gp. Aquamarine (500 gp). Violet garnet (500 gp). 1 Half-Plate.


Social Check DCs


Aust Durkin, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has styled his chestnut hair well, parting it to the left. His eyes, though not visible through his cowl, are hazel.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He also hits on men, regardless of circumstances.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 15th year, his parents were killed by a illithids raid, leaving Aust alone in the world. After a stint in an orphanage, he was adopted. He moves from town to town, unable to find a place to settle.

Motivation: Wants a kiss; and revenge

Ideals: Entrepeneur. Flaws: Mundane. Bonds: Immigrant, Enemies, Has a crush. Occupation: Body Guard

Voice: Ums and uhs a lot

Attributes [hide]

Aust Durkin, Male Half-Elf Adept 3
Medium (5'9") Half-Elf, Lawful Good (CR 3)
Armor Class 14
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 16 (+3)12 (+1) 11 (+0)15 (+2)
Skills History +3, Stealth +6
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 2700 sp.


Social Check DCs


Emerald Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His gray fur is smooth and relatively long. He has a dull look in his blue eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He invites people to come help in his community garden.

History: He got into the Locksmith business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has built up a small fortune and can afford his own way.

Motivation: He is compelled to act according to his religious beliefs; and balancing his hectic life and new locksmith responsibilities is difficult

Ideals: Philantrophist. Flaws: Greedy. Bonds: Job, Rich, Religious. Occupation: Locksmith

Voice: Scottish accent

Attributes [hide]

Emerald Candle, Male Tabaxi Druid 9
Medium (6'4") Tabaxi, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 54 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)14 (+2) 16 (+3)11 (+0)
Skills Deception +3, Perception +6
Senses Passive Perception 16
Languages Common, Gnome, Terran
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146443210

Possessions: 1700 gp.


Social Check DCs

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