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NPC Generator

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Advanced [show]


Korfel Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is constantly adorned with expensive silk clothing, often dyed in bright black and grey, and wears rings and necklaces with large, colorful gems. His hair is black and curly. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He never swears and excessively uses polite adverbs when speaking. He believes the world needs to unite to get rid of brigands once and for all.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His childhood dream was to be a Junk Dealer, but he was a colossal failure. He has worked as a Banker like his mother before him.

Motivation: A strong sense of loyalty to Elven people; and wants to open a new tavern

Ideals: Optimist. Flaws: Racist. Bonds: Rich, Enemies, Military, Job. Occupation: Banker

Voice: Pronounces O like U

Attributes [hide]

Korfel Wasanthi, Male Elf Cleric 3
Medium (4'11") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)14 (+2) 12 (+1)14 (+2)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Goblin, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp.


Social Check DCs


William Musumeci, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He typically wears white cloth garments or leather armor. He wears a wide-brimmed hat to hide his balding. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after William was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. William's mother didn't care for him much, and the feeling was mutual. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He's repulsed by the PC; and to end his boredom

Ideals: Athletic. Flaws: Mundane, Antagonistic, Disease. Bonds: Mentor. Occupation: Fletcher

Voice: Old thin voice

Attributes [hide]

William Musumeci, Male Half-Elf Paladin 5
Medium (5'3") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)9 (-1) 13 (+1)13 (+1)
Skills Investigation +2, Medicine +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Faran Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a fancy white suit. He is an epitome of beauty. His silver hair is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.

Personality: He hates Halflings with a passion. As such he is filled with self loathing. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born to loving parents in a slum to the east. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He wants to get laid; and seeks redemption

Flaws: Racist. Bonds: Attractive, Has a crush, Adventurer, Poor, Criminal record. Occupation: Laborer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Faran Brightmoon, Male Halfling Paladin 5
Small (3'3") Halfling, Lawful Evil (CR 5)
Armor Class 13
Hit Points 42 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)11 (+0) 15 (+2)10 (+0)
Skills Intimidation +3, Medicine +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1000 sp. Freshwater pearl (13 gp).


Social Check DCs


Gruk Melancon, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a white tunic with brown highlights, and long green pants that bunch up around his shoes. He sports a long brown beard, and similarly colored long hair. His fierce blue eyes like to dwell on things.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Gruk was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has dedicated himself to building a better world.

Motivation: Money/treasure; and a need for knowledge about a nearby landmark

Ideals: Athletic, Joker, Gifted. Bonds: Family, Adventurer, Rich. Occupation: Bellfounder

Voice: Soothing and warm

Attributes [hide]

Gruk Melancon, Male Half-Orc Monk 7
Medium (5'9") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 64 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)13 (+1) 18 (+4)8 (-1)
Skills History +4, Performance +2
Senses Passive Perception 14
Languages Common, Orc, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 700 gp. Alexandrite (800 gp). Star rose quartz (20 gp).


Social Check DCs

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