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NPC Generator

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Advanced [show]


Koeth Floshem, Male Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses in tan turtlenecks beneath a black coat with pastel slacks. He has a long chestnut beard with little hanging trinkets. His ears are large.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: When he was but 8 years old his parents immigrated from the west. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home.

Ideals: Optimist. Flaws: Ugly. Bonds: Guardian, In love, Immigrant. Occupation: Crown-heir

Voice: High pitched, excited

Attributes [hide]

Koeth Floshem, Male Elf Bard 3
Medium (5'0") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)14 (+2) 14 (+2)12 (+1)
Skills History +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Gnoll, Auran
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Just what you see.


Social Check DCs


Bertram Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: This man is very fat, and is wearing colorful clothing, dressed as a Sculptor. His silver hair is cut jaggedly and amateurishly. His face is covered beneath a completely black helmet.

Personality: He snorts whenever he laughs or is feeling confident. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Bertram was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Obtaining odd cultural Halfling artifacts is his passion; and to unite with his sister

Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Family, Adventurer. Occupation: Sculptor

Voice: Whispers

Attributes [hide]

Bertram Wiseacre, Male Halfling Expert 3
Small (3'2") Halfling, Lawful Good (CR 3)
Armor Class 13
Hit Points 8 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 9 (-1)12 (+1) 16 (+3)11 (+0)
Skills Stealth +4, Survival +5
Senses Passive Perception 13
Languages Common, Halfling, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Tiger eye turquoise (12 gp).


Social Check DCs


Odo Darby, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a robe, a symbol of death around his neck, and a monstrous two handed axe on his belt. He has golden hair. His violet eyes peer out from beneath his top white hat.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He invites people to come help in his community garden.

History: From birth he was tutored by a cruel and relentless mentor. Odo was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Marshal. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting, Philantrophist. Bonds: Adventurer, Mentor, Immigrant. Occupation: Marshal

Voice: Rhymes sentences (sorry)

Attributes [hide]

Odo Darby, Male Human Aristocrat 11
Medium (6'5") Human, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 94 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 19 (+4)13 (+1) 15 (+2)8 (-1)
Skills Intimidation +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 3000 gp. Carnelian (60 gp). Aquamarine (200 gp). Pink pearl (140 gp). Amethyst (140 gp). 1 Minor magic item.


Social Check DCs


Dazzazn Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears violet painted combat armor at almost all times. His white crest is long and unkept. His eyes are a pleasant red.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Dazzazn is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born in the east to a Animal Trainer, Dazzazn learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Animal Trainer. He has since lost track of the people in his past.

Motivation: Regain custody of his son.

Ideals: Athletic. Flaws: Ugly. Bonds: Job, Family. Occupation: Animal Trainer

Voice: Speaks like tongue is numb

Attributes [hide]

Dazzazn Tiammanthyllish, Male Dragonborn Aristocrat 4
Medium (6'4") Dragonborn, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 38 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)13 (+1) 10 (+0)14 (+2)
Skills Arcana +3, Athletics +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 600 gp.


Social Check DCs

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