Balam Suspicion, Male Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a fine chain shirt which he covers with white colored cloaks and clothing. His dark red hair is knotted and matted. His eyes, though not visible through his cowl, are silver.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He always tries to repair and not replace. It was this mentality that drove him into the Shoemaker business.
History: From birth he was tutored by a cruel and relentless mentor. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He has dedicated himself to building a better village for his children.
Motivation: Obtaining odd cultural Tiefling artifacts is his passion.
Ideals: Fighting, Persistence. Bonds: Attractive, Mentor, Adventurer. Occupation: Shoemaker
Voice: Posh accent
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Good (CR 16)
Armor Class 12
Hit Points 105 (16d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Auran, Aquan
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
Possessions: 7000 gp. Amethyst (140 gp). Jasper (60 gp). Eye agate (15 gp). Golden yellow topaz (1600 gp). Onyx (60 gp). Star ruby (800 gp). Hematite (15 gp). Emerald (800 gp). Chrysoberyl (140 gp). Lapis lazuli (15 gp). Amber (140 gp).
Five Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'7". He wears a fancy pastel suit, and his gloved hand is found clutching a shield. His beige fur is slicked back into a classic pompadour. His eyes are green.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born to loving parents in a slum to the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mayor work with an outfit from a few towns over. Mayor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He used his abilities to trick people and travel the world for free.
Motivation: He seems to be bored by most things; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Depressed, Mundane. Bonds: Attractive, Criminal record, Poor, Job. Occupation: Mayor
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'7") Tabaxi, True Neutral (CR 11)
Armor Class 13
Hit Points 122 (11d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 16 (+3) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +4
Possessions: 1300 gp. Red-brown spinel (140 gp). Peridot (20 gp). Banded agate (14 gp). Azurite (14 gp). Jet (140 gp). Sardonyx (20 gp). Obsidian (14 gp). Blue quartz (14 gp).
Prâk Palomarez, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a fancy black suit. He carries a battered monstrous two handed axe and tarnished quarterstaff as well. He wears a wide-brimmed hat to cover his moderate length red hair. He wears a mask on his face.
Personality: Prâk speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born in a small village he learned the ways of the warrior from his mother. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Prâk fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Fighting, Impeccable. Flaws: Forgetful, Antagonistic, Disease. Bonds: Attractive. Occupation: Map Maker
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'2") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 39 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Sylvan
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 10000 sp.
Anthony Graeme, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His skin is flawless and his brown eyes scan people very quickly.
Personality: He is calm most of the time but flees social interaction. He is able to fit into much smaller and tighter spaces than normal.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was granted martial powers by his dying brother.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Religious. Occupation: Mason
Voice: Pirate accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 500 sp. Rose (40 gp). Blue quartz (16 gp). Peridot (40 gp). 1 Half-Plate.
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