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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Richard Tealeaf, Male Half-Elf [Permalink]

Personal [hide]

Description: This malnourished man dresses well, wearing tan shirts, loose pants, and blazers most of the time. He keeps his auburn hair in a flapper bob. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He will rave to anyone who will listen. Animals are drawn to him, and he is able to talk to them.

History: The child of western immigrants he idolized his mother. When money was particularly tight he was walking through alleys when he overheard a Sage hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he would like to get married and retire

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Poor, Immigrant. Occupation: Sage

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Richard Tealeaf, Male Half-Elf Commoner 3
Medium (4'11") Half-Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)17 (+3) 10 (+0)10 (+0)
Skills History +5, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Halfling, Undercommon, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Conrad Dayton, Male Human [Permalink]

Personal [hide]

Description: A 6'3" eastern man, he is renowned for his bright yellow suits and hats. His hair is silver, silky, and of moderate length. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His parents moved while he was still in utero so he is the first generation to be born here. He has had some formal poetry training, and achieved minor success. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Immigrant. Occupation: Carter

Voice: Low and grunting

Attributes [hide]

Conrad Dayton, Male Human Wizard 4
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)15 (+2) 16 (+3)11 (+0)
Skills Acrobatics +3, Medicine +5
Senses Passive Perception 13
Languages Common, Terran, Druidic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 300 gp. 4 Holy water.


Social Check DCs


Goroth Shirley, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears loose pants and a collared shirt complete with sweater beneath his coat. His auburn hair has been sun bleached extensively. He wears large thick round spectacles.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Sold as a small child to a wizard, Goroth was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Half-Orc artifacts is his passion.

Ideals: Gifted. Bonds: Attractive, Adventurer, Mentor. Occupation: Sellsword

Voice: Low rumbling, strings words together

Attributes [hide]

Goroth Shirley, Male Half-Orc Warrior 10
Medium (6'5") Half-Orc, Chaotic Evil (CR 10)
Armor Class 10
Hit Points 101 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 18 (+4)7 (-2) 16 (+3)8 (-1)
Skills Athletics +8, Performance +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +8 / 3d6+4, Ranged +4 / 3d6+0, Grapple +3

Possessions: 1800 gp. Moss agate (4 gp). Deep blue spinel (1100 gp). Star ruby (1400 gp).


Social Check DCs


Patrick Cromwell, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears silk and lounges about seductively. His blonde hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Calm and collected, he is a well trained Locksmith. He is a very good compulsive liar and kleptomaniac.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Patrick took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has worked as a Locksmith like his father before him.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Gifted. Bonds: Attractive, Poor, Job, Criminal record. Occupation: Locksmith

Voice: Italian accent

Attributes [hide]

Patrick Cromwell, Male Human Warrior 1
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)16 (+3) 10 (+0)13 (+1)
Skills Acrobatics +2, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2

Possessions: 500 sp. 1 Disguise kit.


Social Check DCs

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