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Advanced [show]


Nadarr Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is wearing a tight green one piece outfit complete with pants, hood, and a cape, and sports empty pouches on his belt. His crest is cut close to his head. He wears an eyepatch.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He takes great joy in being the best Sage in town.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His psionic abilities were realized during a raid on his village. Since then, he has sought to make the best of life.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is unsatisfied with his job

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Sage

Voice: Farmer accent

Attributes [hide]

Nadarr Turnuroth, Male Dragonborn Expert 12
Medium (6'4") Dragonborn, Neutral Evil (CR 12)
Armor Class 11
Hit Points 52 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)17 (+3) 15 (+2)17 (+3)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common, Celestial, Ignan, Terran
Attacks Melee +8 / 3d10+4, Ranged +5 / 3d10+1, Grapple +4

Possessions: 1000 gp. Cloth of gold vestments (40 gp). Old masterpiece painting (1000 gp). Brass mug with jade inlays (300 gp). Brass mug with jade inlays (300 gp). Brass mug with jade inlays (300 gp). Gold and topaz bottle stopper cork (400 gp). A pair of silk slippers encrusted with tiny pearls. (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lorm Ramsey, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He likes to wear green tank tops with blue pants. With a patchy red beard and wild red hair. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. In his 12th year, his parents were killed by a drow raid, leaving Lorm alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and to prove his worth to the world

Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Religious, Enemies. Occupation: Sailor

Voice: Speaks with a cold

Attributes [hide]

Lorm Ramsey, Male Half-Orc Bard 12
Medium (5'1") Half-Orc, Chaotic Neutral (CR 12)
Armor Class 14
Hit Points 49 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 13 (+1)14 (+2) 11 (+0)10 (+0)
Skills Performance +4, Survival +4
Senses Passive Perception 10
Languages Common, Orc, Ignan, Druidic
Attacks Melee +6 / 3d10+2, Ranged +8 / 3d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433332

Possessions: 3000 gp. Blue quartz (7 gp). Tiger eye turquoise (7 gp). Citrine (60 gp). Sard (60 gp).


Social Check DCs


Kite Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He dresses like a well dressed Miller does. He wears a feathered hat to hide his balding. He wears large thick round spectacles.

Personality: Prone to second guessing himself, he comes off as nervous. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: From birth he was tutored by a cruel and relentless mentor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job.

Ideals: Philantrophist. Flaws: Shy. Bonds: Job, Attractive, Mentor. Occupation: Miller

Voice: Low and grunting

Attributes [hide]

Kite Of Ebony, Male Tabaxi Druid 2
Medium (6'3") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)14 (+2) 11 (+0)15 (+2)
Skills Acrobatics +5, Religion +4
Senses Passive Perception 10
Languages Common, Abyssal, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 70 gp. 1 Masterwork Common Melee.


Social Check DCs


Hupe Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His golden hair is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born in the south to a Shepherd, Hupe learned a great deal about his mother's area of expertise. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He inherited the family business which he has now maintained for 9 years.

Motivation: Marry his sister to traveling adventurers; and he is wracked by social anxiety

Flaws: Secretive, Antagonistic, Fearful. Bonds: Mentor, Job, Family. Occupation: Shepherd

Voice: Ums and uhs a lot

Attributes [hide]

Hupe Honeypot, Male Halfling Barbarian 2
Small (3'4") Halfling, Chaotic Evil (CR 2)
Armor Class 15
Hit Points 19 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 17 (+3)12 (+1) 12 (+1)15 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: Just what you see.


Social Check DCs

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