Thervan Ofandrus, Male Half-Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Elf, and stands approximately 5'8". He wears a yellow shirt with thin red vertical stripes and grey pants, and his gloved hand is found clutching a flail. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He tend to wears goggles to shield his eyes.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He got into the Merchant business at a young age. A gifted student he started as a Brewer, but he got bored and became a Merchant. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants revenge against illithids; and he is currently in port desperately looking for someone to get him out
Ideals: Joker. Flaws: Disease. Bonds: Enemies, Job, Slave. Occupation: Merchant
Voice: Hissing voice
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 32 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: Blue sapphire (500 gp). Black pearl (200 gp). 1 Minor magic item.
Hugh Estevan, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries a battered rapier and tarnished sai as well. His auburn hair is slicked back into a classic pompadour. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: His tongue was cut out and he uses sign language. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born in the west to a Roofer, Hugh learned a great deal about his mother's area of expertise. He worked as a nervous Roofer and found it very stressful. He has set out to sabotage the competition.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business
Ideals: Fighting, Impeccable. Flaws: Disease. Bonds: Job. Occupation: Roofer
Voice: Hollow voice
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Evil (CR 5)
Armor Class 13
Hit Points 33 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 14 (+2) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Terran, Celestial, Halfling
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
Fenriz Joy, Male Tiefling [Permalink]
Personal [hide]
Description: He usually wears his green robe and has his dagger always slung over his shoulder. He has a moderate pudge and is not very fit. His hair, while still mostly red, has prominent grey streaks. His fair skin shows little sign of his aristocratic breeding.
Personality: While he acts the brute, he is far gentler than he would appear. He is frequently practicing swordplay.
History: Born to a poor family in the city he treasured whatever gifts he got. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now travels the world, in search of power and loot.
Motivation: He's looking for his big break; and to reunite with his old friends
Ideals: Fighting. Bonds: Attractive, Military, Poor, Adventurer. Occupation: Cook
Voice: Indian accent
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 41 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Goblin, Dwarven, Halfling
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 800 gp. Amethyst (160 gp). Citrine (20 gp).
Oren Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: He likes to wear green tank tops with blue pants. His long blonde hair is drawn into a two foot long braid. His eyes are violet and catlike.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was raised in a desert tribe. There was a wharf not far from home where he often wandered off to fish. He is searching for what he claims is his rightful reward.
Motivation: Many illithids want him driven away; and a deep hatred of illithids
Ideals: Justice. Flaws: Emotional. Bonds: Nature, Adventurer, Enemies. Occupation: Servant
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 16)
Armor Class 12
Hit Points 101 (16d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 16
Languages Common, Halfling, Gnoll, Undercommon
Attacks Melee +4 / 4d10-1, Ranged +6 / 4d10+1, Grapple +6
Possessions: 1000 gp. Blue star sapphire (1000 gp). Hematite (4 gp). Moss agate (4 gp). Peridot (40 gp). Jasper (40 gp). Banded agate (4 gp). Star rose quartz (40 gp). Red garnet (100 gp). Coral (100 gp). Banded agate (4 gp). Bloodstone (40 gp). Black pearl (1600 gp). Golden yellow topaz (1600 gp). Freshwater pearl (4 gp). Fire opal (1000 gp). Chrysoprase (40 gp). Chrysoberyl (100 gp). Emerald (1000 gp). Smoky quartz (40 gp). Chrysoprase (40 gp). Jasper (40 gp). Deep blue spinel (1600 gp). Deep blue spinel (1600 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
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