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NPC Generator

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Anverth Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a brown vest and prefers black and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His golden hair is long and unkept. His eyes are blue and beady.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born on a small isolated farm. He moved out west to avoid the crime he committed. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac

Ideals: Optimist. Flaws: Ugly, Cynical. Bonds: Nature, Criminal record. Occupation: Fletcher

Voice: Sleepy voice

Attributes [hide]

Anverth Timbers, Male Gnome Bard 1
Small (3'4") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)14 (+2) 12 (+1)11 (+0)
Skills Athletics +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Gnome, Terran, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 6000 cp. 1 Darkwood Shield.


Social Check DCs


Radomir Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he sports blue clothing, slightly heavier than average wear. His chestnut hair is lengthy. His gray eyes dart from person to person to random spaces in the air.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Gifted from a young age, Radomir studied abroad. He has chosen to use the inheritance that was left to him frivolously. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To unite with his sister; and to find somewhere to settle down

Ideals: Artistic, Gifted. Flaws: Mundane. Bonds: Family, Rich. Occupation: Herbalist

Voice: Squeaky

Attributes [hide]

Radomir Warmwater, Male Halfling Warlock 1
Small (3'2") Halfling, Neutral Evil (CR 1)
Armor Class 15
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 9 (-1)14 (+2) 8 (-1)13 (+1)
Skills Medicine +1, Stealth +6
Senses Passive Perception 9
Languages Common, Halfling, Abyssal, Infernal
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 100 gp. Zircon (80 gp).


Social Check DCs


Dagger Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a violet vest and prefers black and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries with him a set of pickaxes, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He wears a small hat to hide his balding. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out; and to share knowledge with the world

Ideals: Fighting, Joker, Logical. Flaws: Ugly. Bonds: Slave. Occupation: Bather

Voice: Jittery and nervous

Attributes [hide]

Dagger Of Ale, Male Tabaxi Rogue 15
Medium (6'10") Tabaxi, Neutral Good (CR 15)
Armor Class 11
Hit Points 81 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)11 (+0) 11 (+0)13 (+1)
Skills Acrobatics +6, Religion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +5

Possessions: 2000 gp. Amber (120 gp). White pearl (120 gp). Bloodstone (50 gp). Alexandrite (1400 gp). 1 Medium magic item.


Social Check DCs


Zedaar Kimbatuul, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is constantly adorned with expensive silk clothing, often dyed in bright yellow and white, and wears rings and necklaces with large, colorful gems. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His scarlet crest has been sun bleached extensively. His half smiles and red eyes are beguiling and draw you in.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is frequently practicing swordplay.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Persistence, Gifted. Bonds: Rich, Attractive, Military, Adventurer. Occupation: Brewer

Voice: Booming voice

Attributes [hide]

Zedaar Kimbatuul, Male Dragonborn Fighter 5
Medium (6'7") Dragonborn, Neutral Evil (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)16 (+3) 14 (+2)15 (+2)
Skills Insight +5, Survival +5
Senses Passive Perception 12
Languages Common, Ignan, Draconic, Aquan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 30 pp.


Social Check DCs

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