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NPC Generator

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Advanced [show]


Adrex Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he is wearing a long, black, dusty cloak. He wears a small hat to hide his balding. He wears crescent spectacles with a black brim.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does not trust anyone and sleeps with one eye open.

History: The child of northern immigrants he idolized his father. A few years later when the east was not economically sound they moved to his current location. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to raise his children well; and to reunite with his absent father

Ideals: Athletic, Justice. Flaws: Insomniac. Bonds: Immigrant, Family. Occupation: Barkeep

Voice: Russian accent

Attributes [hide]

Adrex Tiammanthyllish, Male Dragonborn Paladin 7
Medium (6'2") Dragonborn, Neutral Evil (CR 7)
Armor Class 12
Hit Points 54 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)13 (+1) 10 (+0)18 (+4)
Skills Nature +4, Stealth +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1100 gp. Golden yellow topaz (1200 gp). Sard (60 gp). Alexandrite (1200 gp). 1 Minor magic item.


Social Check DCs


Adam Weld, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean green cloak covering his clean studded leather, and carries quarterstaffs. His hair is short and chestnut. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is calm most of the time but flees social interaction. He always tries to repair and not replace. It was this mentality that drove him into the Barkeep business.

History: Born in a small village he learned the ways of the warrior from his mother. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Persistence. Flaws: Addict, Shy. Bonds: Religious. Occupation: Barkeep

Voice: Creaky witch voice

Attributes [hide]

Adam Weld, Male Human Wizard 11
Medium (5'0") Human, Lawful Good (CR 11)
Armor Class 10
Hit Points 31 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)11 (+0) 16 (+3)9 (-1)
Skills Intimidation +3, Nature +4
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1244

Possessions: 500 gp. Black opal (1200 gp). Red garnet (140 gp). Moss agate (4 gp). Aquamarine (500 gp). Moonstone (60 gp).


Social Check DCs


Mormo Blame, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is bristling with hidden weapons, mostly nunchakus and warhammers. His brown hair is still thick. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Mormo hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was raised in a white middle class family as the only child. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He used his abilities to trick people and travel the world for free.

Motivation: He is content; and to find somewhere to settle down

Ideals: Artistic. Flaws: Insomniac, Fearful, Mundane. Bonds: Criminal record. Occupation: Shoemaker

Voice: Strong lisp

Attributes [hide]

Mormo Blame, Male Tiefling Rogue 8
Medium (6'8") Tiefling, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 42 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)15 (+2) 14 (+2)15 (+2)
Skills Acrobatics +6, Animal Handling +5
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +5

Possessions: 9000 sp. Alexandrite (500 gp). Golden pearl (40 gp). Black opal (1500 gp). Blue sapphire (1500 gp). Star ruby (1500 gp). Rose (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norsko Pinkerton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who wears light armors faded through time and improper care. His black hair is cut short. His fair skin shows little sign of his aristocratic breeding.

Personality: Norsko hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is able to make almost anything out of random pieces of junk.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He moved from fad to fad and when he turned 15 he discovered music. He was granted divine powers by his dying brother.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Artistic, Gifted. Bonds: Attractive, Religious. Occupation: Laborer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Norsko Pinkerton, Male Half-Orc Bard 3
Medium (5'10") Half-Orc, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)11 (+0) 18 (+4)12 (+1)
Skills Athletics +3, Nature +2
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 400 gp.


Social Check DCs

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