Aramil Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: This late middle aged man wears a tan collared shirt and black pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt and is in decent physical shape. His golden hair is drawn into a tight pony tail with a clover scrunchie. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. Aramil is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Aramil was born the youngest of three triplets. Like his mother and his brother before him, after school he went straight into learning to become a Navigator. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.
Motivation: Meet up once more with his childhood friend.
Bonds: Attractive, Family, Job, Adventurer. Occupation: Navigator
Voice: Speaks with a cold
Attributes [hide]
Medium (4'9") Elf, True Neutral (CR 4)
Armor Class 13
Hit Points 15 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 10 (+0) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 30000 sp.
Sun Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears brown leather gloves, a brown jacket, and tight pants. He wears a broad hat to cover his moderate length beige fur. He has a tattooed face.
Personality: Overbrimming with self-confidence, Sun isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Sun was born the youngest of three triplets. His mother was a soldier and died while he was still young. Sun was left his mother's suit of armor and trained in its use and care. He has been saving his money to try and buy his brother's freedom.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Athletic, Impeccable. Flaws: Fearful. Bonds: Family, Military. Occupation: Marshal
Voice: Raspy
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Evil (CR 5)
Armor Class 13
Hit Points 39 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 100 pp. Jet (70 gp). Chrysoprase (70 gp). Coral (70 gp). Sardonyx (70 gp).
Sun In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears tattered old clothes. His whole body is exceptionally muscular. He wears his white fur up. He has a tattooed face.
Personality: He is almost excessively polite to everyone, even when angry. Sun is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born in the south. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He left for the south, certain he would find work there.
Motivation: Marry his sister to traveling adventurers; and his relatives are trying to arrange a marriage
Flaws: Ugly, Shy, Racist. Bonds: Immigrant, Family. Occupation: Dyer
Voice: Speaks in third person
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 50 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 14 (+2) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Infernal, Halfling
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 200 gp.
Beloril Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears red painted combat armor at almost all times. He has moderate length white hair. His thin eyebrows rest above his beady hazel eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. When he's not drinking or sleeping the drinks off, he's doing singing.
History: Born in a small village he learned the ways of the warrior from his father. He has had some formal singing training, and achieved minor success. He has never given up on his singing dream.
Motivation: To unite with his sister; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Joker, Artistic, Fighting. Flaws: Ugly. Occupation: Mercenary
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 10 (+0) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1700 sp. 1 Half-Plate.
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