Rurik Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears baggy white pantaloons and a brown scarf. He wears a colorful flower in his white hair. He tend to wears goggles to shield his eyes.
Personality: Overbrimming with self-confidence, Rurik isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He also is a firm believer in the manly ideal.
History: Born to a pair of adventurers, Rurik grew up listening to his mother's many stories. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.
Motivation: He feels the way he acts is they only way to get by in the world; and to prove his worth to the world
Ideals: Impeccable. Flaws: Impulsive, PTSD. Bonds: Attractive, Adventurer. Occupation: Painter
Voice: Pronounces O like U
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Terran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 380 gp. 1 Half-Plate.
Moon Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he is wearing a tight blue one piece outfit complete with pants, hood, and a cape. He has styled his white fur well, parting it to the right. He wears crescent spectacles with a black brim.
Personality: He is calm most of the time but flees social interaction. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Moon was raised in a hard working conservative environment. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has drifted from career to career and currently works as a Doctor.
Motivation: To reunite with his absent father; and balancing his hectic life and new doctor responsibilities is difficult
Flaws: Shy, Secretive, PTSD. Bonds: Job, Family. Occupation: Doctor
Voice: Draws out vowels
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Good (CR 9)
Armor Class 12
Hit Points 58 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 10 (+0) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Infernal, Aquan, Orc
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Qemuel Dischord, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who wears a green shirt with thin brown vertical stripes and blue pants, he is not a threatening figure. His chestnut hair has been sun bleached extensively. His black eyes are passionate and lively.
Personality: He loves telling others what to do and how they should feel about things. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born on a small isolated farm. His mother took him hunting and taught him how to get in the mind of other creatures. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job; and someone believes him a fraud
Ideals: Opinionated. Bonds: Job, Nature, Enemies. Occupation: Shoemaker
Voice: Smoker's lung
Attributes [hide]
Medium (5'0") Tiefling, Lawful Good (CR 8)
Armor Class 9
Hit Points 22 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 11 (+0) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Aquan, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
Possessions: 70 pp.
Crampernap Sympony, Male Gnome [Permalink]
Personal [hide]
Description: He is scrawny and has patchy chestnut stubble. He wears a fine chain shirt which he covers with violet colored cloaks and clothing. He has a hunchback. He has a chestnut handlebar mustache and slicked back chestnut hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He can't help but pocket interesting objects he comes across
History: He was born in the south, but his parents moved at a very young age to the west. He was an apprentice working in his mother's forge. He moves from town to town, unable to find a place to settle.
Motivation: Further expansion of business; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Philantrophist. Flaws: Ugly. Bonds: Criminal record, Immigrant, Job. Occupation: Performer
Voice: Spits words with contempt
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 14)
Armor Class 13
Hit Points 104 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 20 (+5) | 14 (+2) | 18 (+4) | 16 (+3) |
Senses Passive Perception 19
Languages Common, Gnome, Dwarven, Goblin
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 | 4 |
Possessions: 2000 gp. Chrysoberyl (130 gp). Fiery yellow corundum (700 gp). Onyx (20 gp). Rose (20 gp). Star ruby (700 gp). Tourmaline (130 gp). Chalcedony (20 gp). Aquamarine (1500 gp). Bloodstone (20 gp). Alexandrite (1500 gp). Black pearl (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!