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NPC Generator

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Advanced [show]


Merihim Beauty, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man is generally well dressed albeit a few years behind the times. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes are likewise red. His teeth are white and perfect.

Personality: Merihim hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Merihim took refuge in the ruined castle and found the beat up club and armor he uses now. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Artistic, Fighting. Bonds: Attractive, Poor, Nature. Occupation: Masseuse

Voice: Speaks with a cold

Attributes [hide]

Merihim Beauty, Male Tiefling Adept 11
Medium (5'9") Tiefling, Neutral Good (CR 11)
Armor Class 12
Hit Points 31 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)18 (+4) 15 (+2)14 (+2)
Skills History +8, Survival +6
Senses Passive Perception 12
Languages Common, Aquan, Orc, Abyssal, Undercommon
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333200

Possessions: 2900 gp. Aquamarine (400 gp). Banded agate (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oloric Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'4" when asserting himself. His silver hair is cut short with large spiked bangs in the front. He has a dull look in his green eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. As long as the job gets done he does not care how it got done.

History: His parents moved while he was still in utero so he is the first generation to be born here. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Doesn't want to be a Stableman and was forced into it by his family.

Ideals: Justice, Professionalism. Bonds: Rich, Immigrant, Family. Occupation: Stableman

Voice: Cold and demanding tone

Attributes [hide]

Oloric Rumnaheim, Male Dwarf Adept 2
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 14
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 14 (+2)12 (+1) 10 (+0)9 (-1)
Skills Investigation +3, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +6 / 1d6+4, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 390 gp. 3 Holy water.


Social Check DCs


Zaffrab Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He has moderate length chestnut hair. His eyes are brown and catlike.

Personality: Prone to second guessing himself, he comes off as nervous. He does not believe in violence as a means to an end. He is a dedicated Roofer but believes his peers are too gung-ho.

History: He was born in a small forest village. A few years later when the east was not economically sound they moved to his current location. He left for the west, certain he would find work there.

Motivation: He feels kind of lost in life.

Ideals: Pacifist. Flaws: Shy. Bonds: Attractive, Nature, Immigrant. Occupation: Roofer

Voice: Hollow voice

Attributes [hide]

Zaffrab Folkor, Male Gnome Wizard 1
Small (3'4") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)9 (-1) 17 (+3)17 (+3)
Skills Animal Handling +5, Stealth +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110 gp. Brass mug with jade inlays (300 gp).


Social Check DCs


Flame Of Dragons, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 5'1", this man wears just a green suit. His fur is short and cinnamon. His green eyes lackadaisically let the world flow into them.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a habit of throwing himself into exceedingly dangerous situations.

History: Flame was raised in a hard working conservative environment. His childhood dream was to be a Cook, but he was a colossal failure. He has gone from town to town working and never settling down anywhere, but has fallen for a local Cook. He hasn't told them the truth, but wants to settle down with them.

Motivation: To protect his home; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Job, Has a crush, Guardian. Occupation: Spice Merchant

Voice: Posh accent

Attributes [hide]

Flame Of Dragons, Male Tabaxi Monk 8
Medium (5'1") Tabaxi, Lawful Evil (CR 8)
Armor Class 12
Hit Points 52 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)14 (+2) 12 (+1)12 (+1)
Skills History +5, Persuasion +4
Senses Passive Perception 11
Languages Common, Undercommon, Goblin
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3

Possessions: 800 gp. Brown-green garnet (100 gp). Chrysoprase (80 gp). Azurite (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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