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NPC Generator

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Advanced [show]


Flame In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears tight fighting clothing, which leaves very little to the imagination. His beige fur is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has always had a great fascination with Tabaxi culture. He cannot resist a sob story and will often dote over anyone who has one.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Flame was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Flame's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To get a good night's sleep; and he's repulsed by the pc

Ideals: Fighting, Philantrophist. Flaws: Insomniac, Racist, Antagonistic. Occupation: Laborer

Voice: Timid voice

Attributes [hide]

Flame In the Wind, Male Tabaxi Barbarian 6
Medium (5'10") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 59 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)18 (+4) 15 (+2)15 (+2)
Skills Deception +5, Insight +5
Senses Passive Perception 12
Languages Common, Orc, Auran, Undercommon, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 400 gp. Citrine (50 gp). Chrysoprase (50 gp).


Social Check DCs


Thamior Xiloscient, Male Elf [Permalink]

Personal [hide]

Description: This late middle aged man wears a simple burlap shirt and baggy pants. He conceals his ceremonial dagger with his veritable burlap sack of a shirt and is in decent physical shape. His long white hair is drawn into a two foot long braid. His hazel eyes are passionate and lively.

Personality: Thamior is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born into a rich family. His childhood dream was to be a Bounty Hunter, but he was a colossal failure. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: To get a good night's sleep; and someone believes him a fraud

Ideals: Extrovert. Flaws: Insomniac. Bonds: Job, Rich, Enemies. Occupation: Mortician

Voice: Scratchy, weak

Attributes [hide]

Thamior Xiloscient, Male Elf Monk 3
Medium (5'5") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)17 (+3) 15 (+2)11 (+0)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Elven, Druidic, Terran, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Hematite (11 gp). Violet garnet (900 gp).


Social Check DCs


Therai Dignity, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is dressed in a clean violet cloak covering his clean studded leather. He has done his best to style his red hair to look like a famous performer. He wears an eyepatch.

Personality: This man loves music and to teach people music more than just about anything. He works hard and plays hard.

History: He was born into a rich family. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Ideals: Artistic. Flaws: Ugly, Hedonist. Bonds: Rich, Family. Occupation: Scribe

Voice: Uses lots of figures of speech

Attributes [hide]

Therai Dignity, Male Tiefling Rogue 5
Medium (6'10") Tiefling, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)13 (+1) 12 (+1)11 (+0)
Skills Religion +4, Survival +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 500 gp.


Social Check DCs


Varis Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: Standing 5'7", this man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He has a tattooed face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. A true patriot, Varis would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Varis was born with his father's beautiful face. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting dire rats, the young Varis began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants revenge against dire rats; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Entrepeneur, Persistence. Bonds: Military, Attractive, Enemies. Occupation: Servant

Voice: Shortens vowels

Attributes [hide]

Varis Floshem, Male Half-Elf Barbarian 4
Medium (5'7") Half-Elf, Neutral Evil (CR 4)
Armor Class 9
Hit Points 35 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)15 (+2) 16 (+3)11 (+0)
Skills Persuasion +2, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Elven, Druidic, Infernal
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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