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Advanced [show]


Kelter Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He is dressed in a clean brown cloak covering his clean studded leather. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has a massive crush on the younger sibling of the Fletcher who has hired him part-time. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He got into the Fletcher business at a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He then took over the family business and is one of the better Fletcher for hire.

Motivation: He wants to get laid; and wants to open a new tavern

Ideals: Philantrophist. Bonds: Attractive, Has a crush, Job, Religious. Occupation: Fletcher

Voice: Can't modulate volume

Attributes [hide]

Kelter Warmwater, Male Halfling Ranger 12
Small (3'3") Halfling, Neutral Evil (CR 12)
Armor Class 14
Hit Points 110 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)13 (+1) 16 (+3)15 (+2)
Skills Medicine +7, Sleight of Hand +7
Senses Passive Perception 13
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501110

Possessions: 300 pp. Deep blue spinel (300 gp). Amethyst (120 gp).


Social Check DCs


Pallabar Dunben, Male Gnome [Permalink]

Personal [hide]

Description: He likes to wear brown tank tops with blue pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His red hair is lengthy. He has a dull look in his blue eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He served in the navy to pay for his family's outstanding loans. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's also a talented Fisher, but doesn't like to broadcast it.

Motivation: He feels kind of lost in life; and he is greedy

Flaws: Depressed, Hedonist. Bonds: Attractive, Military. Occupation: Scribe

Voice: Pirate accent

Attributes [hide]

Pallabar Dunben, Male Gnome Wizard 12
Small (3'3") Gnome, Chaotic Good (CR 12)
Armor Class 12
Hit Points 50 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)9 (-1) 10 (+0)12 (+1)
Skills Athletics +5, Stealth +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 4000 gp. Jeweled anklet (4000 gp). Solid gold idol (200 gp). A pair of silk slippers encrusted with tiny pearls. (110 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Quick Of Dragons, Male Tabaxi [Permalink]

Personal [hide]

Description: This man dresses like a well dressed Spice Merchant does, and sports empty pouches on his belt. His yellow fur is smooth and relatively long. He has several tiny opal earrings on each ear.

Personality: He can speak with the recently deceased. He is obsessed with finding treasure.

History: When he was but 7 years old his parents immigrated from the south. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion.

Ideals: Gifted. Bonds: Job, Rich, Adventurer, Immigrant. Occupation: Spice Merchant

Voice: Shortens vowels

Attributes [hide]

Quick Of Dragons, Male Tabaxi Ranger 7
Medium (5'8") Tabaxi, Chaotic Good (CR 7)
Armor Class 11
Hit Points 39 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)16 (+3) 15 (+2)16 (+3)
Skills Arcana +6, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Terran, Elven, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 200 gp. Rich purple corundum (1400 gp). Violet garnet (1400 gp). Coral (50 gp). Coral (50 gp).


Social Check DCs


Thamuz Destiny, Male Tiefling [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a card on it. He wears a broad hat to hide his balding. His silver eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A skeptical and narcissistic man, Thamuz's first love is himself. His second love is also himself. He receives visions of the future at random moments

History: Thamuz was born the youngest of three triplets. When money was particularly tight he was walking through alleys when he overheard a Marshal hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Marshal and was forced into it by his family; and regain custody of his daughter

Ideals: Impeccable, Gifted. Flaws: Ugly, Addict. Bonds: Poor, Family. Occupation: Marshal

Voice: Scottish accent

Attributes [hide]

Thamuz Destiny, Male Tiefling Ranger 8
Medium (6'5") Tiefling, Neutral Good (CR 8)
Armor Class 10
Hit Points 36 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)18 (+4) 11 (+0)15 (+2)
Skills Insight +3, Religion +7
Senses Passive Perception 10
Languages Common, Abyssal, Goblin, Celestial, Auran
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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