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NPC Generator

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Advanced [show]


Nordak Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He wears white trousers with red and black striped suspenders. He wears various colorful collared shirts. His chestnut hair is cut short. His eyes are violet and catlike.

Personality: He is calm most of the time but flees social interaction. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Nordak hails from a village terrorized by drow. His mother had invested heavily in several trade routes and wanted him to inherit them. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Doesn't want to be a Fortune-teller and was forced into it by his family; and find a way to reverse the transformation of his sister

Flaws: Shy. Bonds: Enemies, Rich, Job, Family. Occupation: Fortune-teller

Voice: Italian accent

Attributes [hide]

Nordak Eversharp, Male Dwarf Fighter 2
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)10 (+0) 9 (-1)9 (-1)
Skills History +2, Intimidation +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 150 gp.


Social Check DCs


Fargas Cherrycheeks, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His moppish silver hair is in a traditional bowl cut. His eyes are blue and catlike.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. The war was a terrible time for him, and Fargas does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Fargas was born with his father's beautiful face. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Entrepeneur. Flaws: Depressed. Bonds: Criminal record, Military, Attractive. Occupation: Dyer

Voice: Ums and uhs a lot

Attributes [hide]

Fargas Cherrycheeks, Male Halfling Aristocrat 3
Small (3'2") Halfling, Chaotic Neutral (CR 3)
Armor Class 15
Hit Points 31 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 16 (+3)11 (+0) 10 (+0)15 (+2)
Skills History +2, Insight +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 3100 sp. Moss agate (4 gp). Peridot (30 gp).


Social Check DCs


Merihim Shame, Male Tiefling [Permalink]

Personal [hide]

Description: He prefers to wear tan clothing when he does not wear armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair is still thick. His fair skin shows little sign of his aristocratic breeding.

Personality: Overbrimming with self-confidence, Merihim isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. When money was particularly tight he was walking through alleys when he overheard a Gardener hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: His religion dominates his actions.

Ideals: Impeccable. Flaws: Impulsive. Bonds: Attractive, Religious, Poor. Occupation: Gardener

Voice: Eastern European accent

Attributes [hide]

Merihim Shame, Male Tiefling Commoner 3
Medium (6'4") Tiefling, Neutral Evil (CR 3)
Armor Class 9
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 11 (+0)9 (-1) 13 (+1)15 (+2)
Skills Animal Handling +3, Sleight of Hand +1
Senses Passive Perception 11
Languages
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 3000 cp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs


Shifting Thundercloud, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'10" has a big stupid grin on his face most of the time. He wears a pastel costume with the symbols of magic on his torso. His fur is orange, silky, and of moderate length. He has copper eyes and a pastel hat with a green feather.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He takes great joy in being the best Glassblower in town.

History: He was raised by priests from a young age. His childhood dream was to be a Roofer, but he was a colossal failure. He then took over the family business and is one of the better Glassblower for hire.

Motivation: To be a Roofer again; and wants to open a new tavern

Ideals: Justice. Bonds: Attractive, Job, Religious, Mentor. Occupation: Glassblower

Voice: Excited and jittery

Attributes [hide]

Shifting Thundercloud, Male Tabaxi Ranger 10
Medium (6'10") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 45 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)13 (+1) 15 (+2)12 (+1)
Skills Medicine +6, Perception +6
Senses Passive Perception 16
Languages Common, Draconic
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 17000 sp.


Social Check DCs

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