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NPC Generator

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Advanced [show]


Oblar Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He typically wears white cloth garments or leather armor. His white hair, when down, is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: Oblar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not believe in violence as a means to an end. He is a dedicated Fisher but believes his peers are too gung-ho.

History: His parents moved while he was still in utero so he is the first generation to be born here. Over the years he perfected his riding and shooting skills. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Regain custody of his son.

Ideals: Extrovert, Pacifist. Flaws: Ugly. Bonds: Immigrant, Nature. Occupation: Fisher

Voice: Smoker's lung

Attributes [hide]

Oblar Goodearth, Male Halfling Druid 5
Small (3'0") Halfling, Neutral Good (CR 5)
Armor Class 15
Hit Points 30 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 11 (+0)11 (+0) 13 (+1)13 (+1)
Skills Investigation +3, Survival +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Joser Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is blonde and curly. His fair skin shows little sign of his aristocratic breeding.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. When money was particularly tight he was walking through alleys when he overheard a Navigator hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Opinionated. Flaws: Shy. Bonds: Poor, Attractive, Religious. Occupation: Navigator

Voice: Aggressive tone

Attributes [hide]

Joser Greenbottle, Male Halfling Ranger 7
Small (3'3") Halfling, Chaotic Good (CR 7)
Armor Class 12
Hit Points 43 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)15 (+2) 11 (+0)17 (+3)
Skills Intimidation +6, Medicine +3
Senses Passive Perception 10
Languages Common, Halfling, Auran, Celestial
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 1100 gp.


Social Check DCs


Grumbar Eastaughffe, Male Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a grey collared shirt and brown pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His white hair, when down, is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His job bores him to no end. He has decided to make it more interesting.

History: He got into the Scribe business at a young age. Grumbar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Grumbar decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now travels the world, in search of power and loot.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Disciplined. Bonds: Attractive, Adventurer, Criminal record, Job. Occupation: Scribe

Voice: Loud with bravado

Attributes [hide]

Grumbar Eastaughffe, Male Half-Orc Fighter 2
Medium (5'6") Half-Orc, Lawful Evil (CR 2)
Armor Class 11
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)12 (+1) 10 (+0)14 (+2)
Skills Athletics +5
Senses Passive Perception 10
Languages Common, Orc, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +5

Possessions: 350 gp. Large well-done wool tapestry (500 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Jabbie Dunben, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears grey painted combat armor at almost all times. His brown hair is lengthy and is close to two feet long. His eyes are likewise blue.

Personality: Eccentric and domineering, Jabbie will drive conversation. He is obsessed with his god.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Extrovert. Bonds: Immigrant, Religious, Rich. Occupation: Actor

Voice: Mousy voice

Attributes [hide]

Jabbie Dunben, Male Gnome Barbarian 1
Small (3'6") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 16 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 19 (+4)17 (+3) 14 (+2)15 (+2)
Skills Arcana +5, Deception +4
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Halfling, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 1000 cp.


Social Check DCs

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