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NPC Generator

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Advanced [show]


Orsik Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a faded coat and loose pants complete with top hat. His hair is silver and curly. His half smiles and gray eyes are beguiling and draw you in.

Personality: A skeptical and narcissistic man, Orsik's first love is himself. His second love is also himself. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: He doesn't get along with people that don't share his tastes; and money/treasure

Ideals: Athletic, Impeccable. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Dyer

Voice: High pitched and raspy

Attributes [hide]

Orsik Frostbeard, Male Dwarf Warrior 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)14 (+2) 12 (+1)8 (-1)
Skills History +4, Investigation +4
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Halfling
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1000 sp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Masterwork manacles.


Social Check DCs


Thomas Carlyle, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a tight fitting grey shirt and pants. His clothes are grease stained in places. He has done his best to style his red hair to look like a famous performer. His skin is flawless and his green eyes scan people very quickly.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Energy wise he seems alert and responsive.

History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Interpreter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the north, certain he would find work there.

Motivation: He'd like to take his coworkers down a peg; and marry his sister to traveling adventurers

Ideals: Professionalism. Flaws: Selfish. Bonds: Poor, Immigrant, Attractive. Occupation: Interpreter

Voice: Loud with bravado

Attributes [hide]

Thomas Carlyle, Male Human Rogue 2
Medium (5'7") Human, Lawful Good (CR 2)
Armor Class 14
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 16 (+3)17 (+3) 12 (+1)10 (+0)
Skills Athletics +3, Survival +3
Senses Passive Perception 11
Languages Common, Undercommon, Halfling, Infernal
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 300 gp.


Social Check DCs


Joser Appleblossom, Male Halfling [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a simple burlap shirt and baggy pants. He conceals his dagger with his veritable burlap sack of a shirt, and is pretty ugly. His golden hair is kept up in a ponytail inside a wide-brimmed hat. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born at the edge of vast island. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Insomniac, Antagonistic. Bonds: Nature. Occupation: Fletcher

Voice: Scratchy, weak

Attributes [hide]

Joser Appleblossom, Male Halfling Ranger 6
Small (3'0") Halfling, Lawful Evil (CR 6)
Armor Class 15
Hit Points 27 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 11 (+0)10 (+0) 13 (+1)10 (+0)
Skills Arcana +3, Medicine +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 900 gp.


Social Check DCs


Spring In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing colorful clothing, dressed as a Miner. His fur is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in the east to a Miner, Spring learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miner work with an outfit from a few towns over. Miner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Miner job now, and dutifully fulfills any obligations he has.

Motivation: To settle down with his crush; and wants his loneliness to end

Ideals: Optimist. Flaws: Cynical. Bonds: Job, Has a crush. Occupation: Miner

Voice: Speaks through clenched teeth

Attributes [hide]

Spring In the Wind, Male Tabaxi Warrior 4
Medium (5'1") Tabaxi, True Neutral (CR 4)
Armor Class 14
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)10 (+0) 11 (+0)20 (+5)
Skills History +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 1 Minor magic item.


Social Check DCs

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