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NPC Generator

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Advanced [show]


Damien Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a brown vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his brown boots flare out at the collars. He is an epitome of beauty. His black hair is thinning but still full. He wears round tiny glasses practically rammed into his face.

Personality: He hates Halflings with a passion. As such he is filled with self loathing. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born on a small isolated farm. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Justice. Flaws: Racist. Bonds: Attractive, Nature, Rich. Occupation: Dyer

Voice: Breathy voice

Attributes [hide]

Damien Wiseacre, Male Halfling Commoner 4
Small (3'1") Halfling, Lawful Good (CR 4)
Armor Class 13
Hit Points 16 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)13 (+1) 15 (+2)13 (+1)
Skills Intimidation +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Masterwork studded leather. 1 Breastplate. 1 Half-Plate.


Social Check DCs


John Kendall, Male Human [Permalink]

Personal [hide]

Description: This man wears baggy red pantaloons and a blue scarf. He is muscular with a powerful set of arms. His silver hair is drawn into a tight pony tail with a skull scrunchie. His brown unseeing eyes seem to look past you.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. During his travels, John and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, John discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. John fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Flaws: Disease, Antagonistic, Insomniac. Bonds: Adventurer, Mentor. Occupation: Mortician

Voice: Gruff and masculine

Attributes [hide]

John Kendall, Male Human Bard 1
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 15 (+2)13 (+1) 12 (+1)14 (+2)
Skills Persuasion +4, Stealth +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 70 gp.


Social Check DCs


Caeldrim Markum, Male Half-Elf [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a simple red robe with blue stripes complete with hood. With a patchy silver beard and wild silver hair. His eyes are green and he is always smoking a pipe.

Personality: Calm and collected, he is a well trained Priest. Animals are drawn to him, and he is able to talk to them.

History: Caeldrim was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His first spouse was a Stableman, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has worked as a Priest like his father before him.

Motivation: Balancing his hectic life and new Priest responsibilities is difficult.

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Poor, Family. Occupation: Priest

Voice: Speaks with lips pursed

Attributes [hide]

Caeldrim Markum, Male Half-Elf Commoner 5
Medium (5'5") Half-Elf, Neutral Evil (CR 5)
Armor Class 9
Hit Points 13 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 10 (+0)15 (+2) 10 (+0)13 (+1)
Skills Deception +4, Survival +3
Senses Passive Perception 10
Languages Common, Elven, Draconic, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1

Possessions: Star ruby (900 gp). Silver pearl (100 gp). Azurite (15 gp).


Social Check DCs


Kyle Aloro, Male Half-Elf [Permalink]

Personal [hide]

Description: This slender man stands about 4'11". He wears a green armored body suit, with a simple yellow line shooting up and back down. His silver hair is cut short. He tend to wears goggles to shield his eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He receives visions of the future at random moments

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was granted druidic powers by his dying brother.

Motivation: He is terrified, and will act out of fear.

Ideals: Fighting, Gifted, Artistic. Flaws: Fearful. Occupation: Tanner

Voice: Low range voice

Attributes [hide]

Kyle Aloro, Male Half-Elf Aristocrat 7
Medium (4'11") Half-Elf, Chaotic Good (CR 7)
Armor Class 11
Hit Points 36 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)12 (+1) 9 (-1)14 (+2)
Skills Deception +5, Performance +5
Senses Passive Perception 9
Languages Common, Elven, Giant
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: Jeweled gold crown (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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