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Ishgha Landon, Male Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky man likes to wear ponchos typically of a light brown in addition to tight pants. His silver hair is greying along the sides and has receded to reveal a widow's peak. He has several tiny jet earrings on each ear.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He now owns his own business.

Motivation: A rival would like him out of the picture; and seeks redemption

Ideals: Joker. Bonds: Rich, Family, Slave, Job, Criminal record. Occupation: Blacksmith

Voice: Nasally tone

Attributes [hide]

Ishgha Landon, Male Half-Orc Sorcerer 5
Medium (6'10") Half-Orc, Lawful Evil (CR 5)
Armor Class 10
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)11 (+0) 12 (+1)14 (+2)
Skills Insight +4, Nature +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: Moonstone (20 gp). Coral (80 gp). Coral (80 gp). Zircon (20 gp).


Social Check DCs


Drogo Clayden, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting grey shirt and pants. He wears a Stetson hat to hide his balding. His eyes are likewise hazel.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight he was walking through alleys when he overheard a Farmer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A deep hatred of illithids; and he wants revenge against illithids

Flaws: Insane, Shy, Disease. Bonds: Enemies, Poor. Occupation: Farmer

Voice: Can't modulate volume

Attributes [hide]

Drogo Clayden, Male Human Sorcerer 2
Medium (5'4") Human, Neutral Good (CR 2)
Armor Class 14
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 16 (+3)14 (+2) 8 (-1)15 (+2)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 180 gp.


Social Check DCs


Chem Quest, Male Tiefling [Permalink]

Personal [hide]

Description: He has a missing right leg. He is renowned for his bright black suits and hats. He wears a Stetson hat to cover his moderate length blue hair. His otherwise smooth face is marked with small tiny scars.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: The child of a Bounty Hunter, who enjoyed hunting, Chem was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Chem took refuge in the ruined castle and found the beat up warhammer and armor he uses now. He's also a talented Bounty Hunter, but doesn't like to broadcast it.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Flaws: Disease, Fearful, Depressed. Bonds: Nature, Job. Occupation: Junk Dealer

Voice: Tuts and clicks tongue

Attributes [hide]

Chem Quest, Male Tiefling Monk 9
Medium (6'7") Tiefling, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 55 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)19 (+4) 16 (+3)17 (+3)
Skills Insight +6, Intimidation +6
Senses Passive Perception 13
Languages Common, Terran, Halfling, Ignan, Goblin
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1600 gp. An abacus with copper, silver and gold markers (140 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Brass mug with jade inlays (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aura Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'9". He wears tattered old clothes, and his gloved hand is found clutching a club. His red fur is smooth and relatively long. His yellow eyes dart from person to person to random spaces in the air.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Animals are drawn to him, and he is able to talk to them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Aura grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Aura. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Joker, Gifted. Flaws: Ugly, Disease. Bonds: Criminal record. Occupation: Actor

Voice: Aggressive tone

Attributes [hide]

Aura Of Spirit, Male Tabaxi Adept 12
Medium (5'9") Tabaxi, Neutral Evil (CR 12)
Armor Class 12
Hit Points 60 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)14 (+2) 13 (+1)17 (+3)
Skills Insight +5, Religion +6
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 300 pp. 1 Minor magic item.


Social Check DCs

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