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Grûblik Brixton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His silver hair is smooth and relatively long. His skin is flawless and his brown eyes scan people very quickly.

Personality: Eccentric and domineering, Grûblik will drive conversation. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He got into the Armorer business at a young age. His necromantic abilities were realized during a raid on his village. He has worked as a Armorer like his mother before him.

Motivation: He desires power and/or immortality; and wants to open a new tavern

Ideals: Extrovert, Gifted. Bonds: Attractive, Enemies, Job, Adventurer. Occupation: Armorer

Voice: Deep voice with rolling R's

Attributes [hide]

Grûblik Brixton, Male Half-Orc Warrior 4
Medium (6'9") Half-Orc, Lawful Evil (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)12 (+1) 14 (+2)10 (+0)
Skills Deception +2, Religion +3
Senses Passive Perception 12
Languages Common, Orc, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 50 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Uraim Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: He tends to wear a black poncho over his likewise colored trousers and shirt, and he perpetually has his monstrous two handed axe ready. His hair, while still mostly white, has prominent grey streaks. This gray eyed southerner is not easily forgotten.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Uraim was born with his mother's beautiful face. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. By chance he met his brother recently and the two have been together since.

Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his brother

Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Attractive, Family. Occupation: Tailor

Voice: Laughs frequently while speaking

Attributes [hide]

Uraim Frostbeard, Male Dwarf Bard 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 7 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)10 (+0) 15 (+2)9 (-1)
Skills Athletics +2, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 10000 cp. Sard (50 gp).


Social Check DCs


Caeldrim Othronus, Male Elf [Permalink]

Personal [hide]

Description: He wears a brown costume with the symbols of death on his torso, and carries scimitars. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He has a dull look in his amber eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He enjoys reading and quiet.

History: He was always a brilliant, if unscrupulous mind. Through the years after Caeldrim was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Caeldrim's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting, Philantrophist, Logical. Flaws: Antagonistic, Insane. Occupation: Spy

Voice: High pitched and raspy

Attributes [hide]

Caeldrim Othronus, Male Elf Adept 12
Medium (4'7") Elf, Neutral Good (CR 12)
Armor Class 13
Hit Points 73 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)15 (+2) 14 (+2)13 (+1)
Skills Arcana +6, Sleight of Hand +7
Senses Passive Perception 12
Languages Common, Elven, Auran, Terran
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433320

Possessions: 2000 gp. Hematite (9 gp). Deep blue spinel (1600 gp). Lapis lazuli (9 gp). Star rose quartz (40 gp). Silver pearl (50 gp). Carnelian (40 gp). Hematite (9 gp). Chrysoberyl (50 gp). Chrysoprase (40 gp).


Social Check DCs


Crampernap Timbers, Male Gnome [Permalink]

Personal [hide]

Description: 3'4" and lanky with angular features, he is an attractive figure. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. This gray eyed westerner is not easily forgotten.

Personality: His tongue was cut out and he uses sign language. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a Bounty Hunter, his father struggled to pay the bills. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was always very intelligent and has formed a secret society of specialists.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Philantrophist. Flaws: Disease, Secretive. Bonds: Attractive, Poor. Occupation: Masseuse

Voice: Low range voice

Attributes [hide]

Crampernap Timbers, Male Gnome Fighter 14
Small (3'4") Gnome, Lawful Neutral (CR 14)
Armor Class 13
Hit Points 100 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)12 (+1) 14 (+2)13 (+1)
Skills Performance +6, Religion +6
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2

Possessions: 4000 gp. Blue sapphire (500 gp). Lapis lazuli (12 gp). Red garnet (70 gp). Onyx (20 gp). 1 Medium magic item.


Social Check DCs

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