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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Bertram Ryland, Male Human [Permalink]

Personal [hide]

Description: 5'8" and lanky with angular features, he is an attractive figure. He wears a grey costume with the symbols of the four houses of cards on his torso. His hair, while still mostly silver, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.

Personality: Abrasive and pushy, he has a hard time making friends. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Justice, Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Mercenary

Voice: Prounounces S like Z

Attributes [hide]

Bertram Ryland, Male Human Bard 2
Medium (5'8") Human, Chaotic Good (CR 2)
Armor Class 12
Hit Points 18 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)12 (+1) 17 (+3)14 (+2)
Skills Insight +5, Investigation +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: 30 pp.


Social Check DCs


Tricking In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he dresses like a well dressed Unemployed does. His red fur has been sun bleached extensively. His face is covered beneath a completely black helmet.

Personality: He is almost excessively polite to everyone, even when angry. He is skeptical of what others tell him and is slow to trust.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He helped his mother out around the business and became quite the natural. He inherited the family business which he has now maintained for 4 years.

Motivation: To be a Laborer again; and further expansion of business

Flaws: Shy, Mundane. Bonds: Job. Occupation: Unemployed

Voice: Shortens vowels

Attributes [hide]

Tricking In the Wind, Male Tabaxi Barbarian 5
Medium (6'6") Tabaxi, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 68 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 18 (+4)12 (+1) 12 (+1)14 (+2)
Skills Arcana +4, Religion +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 100 gp. Lapis lazuli (12 gp). Star rose quartz (60 gp). Brown-green garnet (70 gp). Jasper (60 gp).


Social Check DCs


Great Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with wide-brimmed hat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'10" when asserting himself. His orange fur is kept up in a ponytail inside a wide-brimmed hat. His eyes are a pleasant amber.

Personality: He is a hateful person. He taunts others and blames them for his problems. He has a habit of throwing himself into exceedingly dangerous situations.

History: He served in the navy to pay for his family's outstanding loans. Through the years after Great was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Great's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Great and his spouse have recently divorced.

Motivation: Wants his loneliness to end; and wants a kiss

Flaws: Antagonistic, Impulsive. Bonds: Military, Has a crush. Occupation: Farmer

Voice: Draws out vowels

Attributes [hide]

Great Running, Male Tabaxi Warrior 9
Medium (6'10") Tabaxi, Lawful Good (CR 9)
Armor Class 13
Hit Points 78 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)16 (+3) 9 (-1)16 (+3)
Skills Acrobatics +6, Insight +2
Senses Passive Perception 9
Languages Common, Giant, Auran, Celestial
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +2

Possessions: Just what you see.


Social Check DCs


Norkruuth Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in an above average manner. He has dyed his greying rusty crest a little too much giving a sharp rusty color. His eyes, though not visible through his cowl, are red.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is harsh and unforgiving.

History: He was born several months after his mother was called into army service. Norkruuth abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality.

Flaws: Terse, Antagonistic. Bonds: Attractive, Military, Adventurer. Occupation: Mason

Voice: Can't modulate volume

Attributes [hide]

Norkruuth Xephyrbahnor, Male Dragonborn Cleric 1
Medium (6'4") Dragonborn, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)11 (+0) 13 (+1)16 (+3)
Skills Insight +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 600 sp.


Social Check DCs

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